Maya LT Dota 2 Tutorial -- Section 1 Part 3

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Dota 2
Game:
Dota 2 (2013)
Category:
Tutorial
Duration: 21:50
11,136 views
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In Part 3, Paul refines the hilt, and introduces "control loops" and smoothing.

In Section 1, Paul Kind will walk you through polygonal modeling in Maya LT by showing you how to build a simple high-poly sword for one of his favorite Dota2 heros, OmniKnight.
Section 1 Part 1: Introduction and Blade Modeling
Section 1 Part 2: Starting / Roughing the Hilt
Section 1 Part 3: Finalizing the Hilt
Section 1 Part 4: Finishing the sword's remaining elements and cleanup.

Download the sword asset for this tutorial: http://autode.sk/1fIeVD7







Tags:
Autodesk Maya LT
Maya LT 2014
indie games
game development
3D art
3D animation
3D modeling
Dota
Dota 2
Maya LT tutorial



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