Creating your first Collection Game in C++ | Part 7 Basic Inventory UI | Unreal Tutorial

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Learn how to use Widgets in Unreal 4. This part covers the creation of a User Interface and properties with C++ that are BlueprintReadOnly, so that you can display a text inventory to your player through an Action Mapping. Just follow along as Emily takes us step by step through an easy process of using widgets in your 3D game. Do you have any questions? Let us know down below!


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Outro Music:
Track: Rival x Cadmium - Willow Tree (feat. Rosendale) [NCS Release]
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