Creating your first Collection Game in C++ | Part 4 Collection Areas | Unreal Tutorial
Learn how to create areas for harvesting and collecting materials in C++. This part covers how to use TriggerBoxes, so that you can set up sections in your scene with which your players can interact. Just follow along as Emily takes us step by step through an easy process to collecting in your 3D game. Do you have any questions? Let us know down below!
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