Crimzon Clover v1.00 (Original, Stage 3, 704oku, Type I)

Channel:
Subscribers:
2,940
Published on ● Video Link: https://www.youtube.com/watch?v=-0Qw7yiP5T8



Game:
Duration: 8:21
796 views
6


A replay of a preliminary route marked through stage3, scoring 704oku, and no-missing the stage. This run has a few mistakes in it (detailed below) but is a template for further optimisation, of which I think 900oku or more is achievable.

Stage 3 is a bit of a nightmare for me, as the combination of bullet-hell and stuff coming from all angles makes things extremely difficult. That, and I still need to work out Break Mode timings for both survival and scoring.

Some mistakes:

1) Mis-timed the Double Break Laser on the big ship at 0:45, missing out on around 15 - 20oku and a x6.4 multiplier.

2) Not sure if boosting the Break Rate with Shot on the midboss to over 8,000 is better than speedkilling it, or if activating Break Mode a bit earlier - during the insect rush - and speedkilling it is better for score.

3) Have absolutely no idea what to do about the horizontal scrolling bit after the midboss, from 2:06 onwards. At the moment, I'm stockpiling Break Power until a certain point in the stage where I activate it - this is timed so that I get Double Break just when the second big ship comes in (2:37), so that I can x6.4 the big ship, and use the resulting multiplier on the drone rush before the next vertical scrolling section. Wondering if it'd be higher scoring to just activate Break Mode early, forego Double Break, and activate Break Mode again when the big ship comes in for x5.6 instead...

4) The Break Mode at 3:30 was a little early - delay it a little and I might be able to include the last two snakes (at 3:58) in a big x6.4 Double Break Laser.

5) Speaking of the snakes, the best way to score off them is to destroy the scales and tail first, then Break Laser the head to get a flood of stars and maximum gain from them. Still working on a decent route for that.

6) The section from 4:10 onwards isn't optimised for scoring, just survival and Break Power generation.

7) The last optimisation here is either to trigger the last Break Mode earlier than at 4:44 and include the two medium sized ships, or delay it even later and start with the big flower, and include the two large ships at the end.
Speaking of those two large ships: destroy them quickly enough and a wave of discs appear before the boss - could be worth at least 15oku. I missed maximum lock-on on both of them, though...







Tags:
crimzon
clover
v1.00
original
replay
demonstration
shmup
shootemup
maelstrom



Other Statistics

Crimzon Clover Statistics For IcarusFW

IcarusFW currently has 19,791 views spread across 44 videos for Crimzon Clover. His channel uploaded 6 hours worth of Crimzon Clover videos, making up less than 0.68% of the total overall content on IcarusFW's YouTube channel.