Cris Tales - Part 6 - For Clarity's Sake

Cris Tales - Part 6 - For Clarity's Sake

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Published on ● Video Link: https://www.youtube.com/watch?v=P8lgP0D7uaA



Game:
Cris Tales (2021)
Duration: 47:59
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This chapter of the game ends here--after this, Crisbell and the others will be headed to the next area. Hence, in this video, we'll wrap up sidequests both listed and unlisted, defeat the last boss of before moving on, and overall give St. Clarity the good future it deserves. Dunno how many comparisons you can make to Sonic CD otherwise though.

As Adri is right there when the heroes emerge out of the sewers, we'll tackle "In Need of Repairs" first. We've already gone most of the way; the next and final step is to get the finished designs from Adri in the future. This will clear "In Need of Repairs" and get you the reward of 2000 Marbles. We also learn that Adri was the one who made that Synthesizing Machine, but Enzo turned it into a weapon, and Adri is very ashamed she let that happen.

Next up is Bernard, the subject of an unlisted sidequest. This is not needed to achieve a good future in St. Clarity, nor is it required for the best ending, but it makes Bernard happy in the future, so why not? Donate 1500 Marbles to him, and he'll be able to keep playing his violin.

After that is Mario, the subject of the other unlisted sidequest. Despite his mother Emilia moving the family to the Walled District to help his condition, Mario does not exist in the future, indicating he succumbs to his ailment. In the present though, you can provide him an Antidote (which you can get from Elizabeth's shop right nearby), and he will not only be decontaminated, he will take up plumbing when he gets older to help address the Floodside District's water safety issues.

Would you look at that? A video game character named Mario decides to be a plumber.

Mario's work will save the Floodside District--while still run down, it's no longer completely flooded, and its citizens can still live there. This is the first major improvement to a city's well-being in this game.

The last thing before the boss is "The Witness." That crystal ball found in the Sewers belongs to Paulina, and she activates it to show you what happened to Peter. I know at least one of you was curious as to what became of him, and this is what. Keep in mind about Peter spilling the beans about Enzo skimming a lot of the profits from the Rubies--this will be important. You don't get a reward from this sidequest, but it is the last one for St. Clarity.

Perhaps not surprisingly, the overall boss for St. Clarity is Mayor Enzo himself. The citizens have made it known that they do NOT approve of his mining operations, and having no other options, Enzo fights Crisbell, Cristopher, and Willhelm.

Enzo does very little direct fighting himself. Rather, he has a pack of Hounds he's trained from an early age to do the attacking for him, as well as mind control powers. He has unlimited mind control over Hounds, but he can only inflict mind control on one human at a time, and only for one move. He can have up to four Hounds at a time by his side, though he prefers two. This is the first boss (and first enemy, for that matter) who can fight back against Crisbell's time manipulation: Enzo stays to the left, meaning he can be sent to the past, but he already learned mind control back then and uses it to undo Crisbell's Time Crystal the moment it's his turn. This means he won't stay in the past for long, and Crisbell forfeits her following turn via sending Enzo back to the present.

Ordinarily, against bosses of this sort, your best strategy is to zero in on the target to defeat, but Enzo has a move he calls Fuel for the Cause, which sacrifices a Hound for him to restore back a lot of HP, then summon another one. He'll do this either when a Hound or Enzo himself is low on HP. You're better off fighting the Hounds and finishing them off quickly to prevent him from doing this; defeating a Hound means he'll need to expend his next turn bringing over another Hound, precious turns wasted for him.

Enzo's fate is ultimately decided when the secret comes out about Enzo's embezzling money for himself (and hence the importance of that last scene in "The Witness"). A certain someone also shows up in person and takes a liking to Crisbell. Why, you might ask? We'll understand much later.

Now it's time for a decision: Crisbell needs to decide if Armando should lead St. Clarity in Enzo's place, if Sophia should, or if there should be a council containing both of them. That third option, the council, leads to the best future for St. Clarity, and it's available only after finishing all three listed sidequests. You'll see the buildings getting cleaned up both in the Walled City and Floodside District. (Failing to save Mario means the buildings in Floodside are fixed up but still underwater, but you can save Mario afterwards.)

After seeing how all the townsfolk react, we find a way to get to the next area, Neva Tulira--that will begin in Part 7. Stay tuned! (Oh yes, there's also Crisbell's nightmare about the Time Empress. We'll get its significance later.)







Tags:
cristales
cris tales
demo
modus
dreams incorporated
syck farm
crisbell
matias
cristopher
christopher
willhelm
wilhelm
st clarity
saint clarity
armando
sophia
enzo
adri
the witness
witness
in need of repairs
paulina
mario
bernard
peter
volcano
galley
volcano gals
volcano sisters
boss
boss battle
time empress



Other Statistics

Cris Tales Statistics For Overhazard

Overhazard presently has 11,416 views for Cris Tales across 35 videos, and roughly a days worth of Cris Tales videos were uploaded to his channel. This is 2.68% of the total watchable video on Overhazard's YouTube channel.