CRT Mega Bezel Shader - Blargg S-Video Filter - Yoshi's Island World 6

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Published on ● Video Link: https://www.youtube.com/watch?v=4mHN3Qj6U0A



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* [ SIGNAL & COLOR SPACE ]: Display Color Space: -1 *
* SNES9x Core Options - Blargg NTSC Filter - S-Video *

https://forums.libretro.com/t/mega-bezel-reflection-shader-feedback-and-updates/25512

My settings:
Preset: \shaders\shaders_slang\bezel\Mega_Bezel\Presets\
MBZ__0__SMOOTH-ADV

(Only MAME Arcade): Rotate CRT Tube 90 / 270

(Only SNES9x):
Core Settings: Blargg NTSC Filter:
RF or Composite or S-Video or RGB
This will be apply on top of the shader effects.

(Only for CRT Layer (No glossy OLED anti burn-in):
[ BACKGROUND LAYER ]:
Opacity: 0.00

(General):
[ CURVATURE ]:
Curvature Mode: OFF (0.00)

[ SCREEN BLACK EDGE ]:
Global Corner Radius - Def 10: 4.00
Black Edge Thickness: 300.00

[ SCREEN VIGNETTE ]:
Use Vignette: 0.00

[ --- HYLLIAN SGENPT-MIX DE-DITHERING --- ]:
Mode: OFF (0.00)

[ --- G-SHARP RESAMPLER --- ]:
G-SHARP ON: 0.00

[ --- SHARPSMOOTHER by Guest.r --- ]:
SharpSmoother ON: 0.00

[ --- SHARPSMOOTHER by Guest.r --- ]:
ScaleFx ON - Must Increase Core Res Sampling: 0.00

[ INTRO LOGO ]:
Logo Blend Mode: OFF (0.00)

[ INTRO STATIC NOISE ]:
Static Noise Blend Mode_ OFF (0.00)

[ CRT MASK OPTIONS ]:
CRT Mask: 5.00 (When flicker, 6.00) [Trinitron]







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