Cry of Fear PC Steam Part 3 Finale Fear Month Continues Let's Finish This Nightmare For Now
This is the final part of this game played on Medium Mode. I might try this game again on a higher difficulty. It has so much areas, content, and the music really creepy good. I might try the doctor mode later as well.
Cry of Fear is a psychological single-player and co-op horror game set in a deserted town filled with horrific creatures and nightmarish delusions. You play as a young man desperately searching for answers in the cold Scandinavian night, finding his way through the city as he slowly descends into madness. With a strong emphasis on cinematic experience, immersion and lateral thinking, players will be taken on a nightmare rollercoaster-ride through the grim streets of Fäversholm and beyond. Not everything is as it seems...
Cry of Fear originally started out as a Half-Life 1 modification, set in the same vein as the classic survival horror games of old. 4 years in the making and picking up several modding awards on the way, it is now a free, standalone game for anyone to enjoy. Beware though, it's not for the faint of heart.
Key Features:
Huge single-player campaign with over 8 hours of gameplay
Multiple endings and over 20 different unlockables to keep you playing
Full length co-op campaign with up to 4 players
Strong modding support with 12 custom campaigns and examples included, with requests from modding community listened to and implemented
Terrifying and unforgettable atmosphere
24 different and unique weapons to choose from
Unlockable extra campaign after beating single-player
Original soundtrack comprises over 5 hours of haunting, melodic music
Cry of Fear is a survival horror game developed by independent Swedish studio Team Psykskallar. Though originally a mod for the video game Half-Life in 2012, it was released as a standalone product the following year.
Cry of Fear began development in 2008. The mod was delayed several times due to time limitations before being released in 2012. During the 4 years of development of Cry of Fear, many ideas were scrapped while others were improved. For example, the phone's flashlight was initially made to illuminate an area around the player. This was later changed to illuminate the area in front of the player. The inventory system was also reduced from 12 slots to 6. At its beginning, Cry of Fear used the standard Half-Life renderer which was later replaced by one from Paranoia, another popular Half-Life modification. Changing the renderer allowed the developers to bypass some older limits and add new engine effects such as texture bump mapping, specular reflection and 3D skyboxes.
The player controls Simon Henriksson, a 19‑year‑old who wakes up in an alley shortly after being hit by a car. The player must navigate the city solving puzzles and fighting monsters to progress. The game switches between normal gameplay levels representing the city and surrounding areas, and "nightmare" levels, similar to those found in the Silent Hill series of games.
Cry of Fear features many unique mechanics, such as the limited inventory system, which allows the player to carry only 6 items at a time and does not pause the game while the inventory screen is open. Another unique mechanic is the ability to dual-wield inventory items, allowing the use of two weapons at a time, or one weapon and a light source. Item combination is also possible from the inventory screen. Health is recovered by the use of morphine syringes, which can blur the player's vision if overused. Stamina is consumed through strenuous actions such as running and jumping, and can be recovered by resting or the use of morphine syringes.
A separate co-op campaign is also available for up to four players.
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