Crysis
The Hunter has blue accents. It is equipped with an MOAR and a singularity cannon. It is protected with a shield that makes it invulnerable to any ordinary human. There are multiple Hunters as seen in Crysis Warhead. The Warrior is the largest Ceph unit in the field during the first stage of the invasion. It can carry Scouts and Troopers and appears to be capable of warping in larger units such as the Red Hunter as observed in Crysis Warhead. The Warrior is protected with a shield that also would make it invulnerable to ordinary humans. It is equipped with an MOAR, a couple of MOACs, and a couple of singularity cannons that also can fire beams of energy, making the Warrior capable of firing both ice and energy projectiles as well as the miniature black holes. In other words it fires cold and hot projectiles which sets it apart from most other units.
Now with that out of the way I will mention that both fights are particularly annoying due to the busted-ass physics engine and from my experience, the Warrior fight in the remaster is improved like everything else but I was getting stun-locked by its continuous useage of the MOAR. Simply put, these fights are much better in the remaster but I can't stress enough the importance of staying behind cover and dispatching all Scouts and Troopers as they appear.
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