CS2 External ESP/AIMBOT in C# .NET! With ImGui! | Part 4 - Coding The AIMBOT πŸ’€ [ Tutorial ]

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Published on ● Video Link: https://www.youtube.com/watch?v=ZlpinciDs1o



Counter-Strike 2 - formerly Counter-Strike: Global Offensive (CS:GO)
Game:
Category:
Tutorial
Duration: 22:49
3,769 views
107


#swedz #csharp #cs2

And we are back on the Counter-strike 2 external series voyage πŸ’ͺ With the fourth installment, coding the aimbot πŸ’€.

πŸ“Ί Video Overview:
And my favorite fan base is at it again, impeccable as always. ❀️Today we will complete the series by adding the Aimbot feature! We have had an amazing journey and we will end it with a bang, so tune in for todays tutorial where we use triangles to figure out angles between entities.😎You will learn how to find all of the crucial offsets of the series quickly but also how to find the view-angles offset. We will use this offset to change our view-angles to automatically aim at the enemies at the press of our hotkey. This is the last part of the series but we will continue the counter strike 2 journey by creating a new series very soon! This series will use dumped offsets and will have greater features, so we will give a fresh start for the viewers but also create great content in the process 🫑 Add your suggestions in the comments for the upcoming series and I'll add them as read them.


Key features πŸ”₯
- How to find the previous crucial offsets quickly
- How to find the view-angles
- How to calculate Aimbot angles
- How to set the angles in memory
- How to calculate the pixel distance from the crosshair

πŸŽ‰ Subscribe and Stay Tuned:
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πŸ™Œ Have Questions or Feedback?
We're here to help! Drop your questions and thoughts in the comments section below. Let's learn, code, and innovate together.

Follow along with our easy-to-understand instructions and take your game hacking and memory manipulation skills to the next level. Whether you're interested in game development or just want to enhance your gaming experience, this tutorial has something for everyone.

Here is the byte array that we used for finding the view-matrix:

FB 78 11 3F 0C EA FC BE B8 55 0D 33

this should work as long as there is not a significant change to the engine 😎

[ Timestamps ⌚]

0:00 Introduction
1:46 Showcase
3:07 Tutorial starts
3:23 How to find the crucial offsets quickly
3:38 localplayer and entitylist
5:55 viewmatrix
6:30 how to find the view-angles
10:10 Coding starts here
10:37 Adding import and class variables
11:40 Declaring main aimbot method
12:15 Calculate magnitude
13:20 Calculate angles
16:00 Forcing angles or "AimAt"
16:30 Completing main Aimbot method
17:25 Order by magnitude
17:50 Updating menu to have Aimbot option
18:40 Calculating pixel distance from crosshair
19:40 Order by pixel distance
20:50 Testing results


[ Links πŸ–±οΈ]

Access the code directly with my coffee page!:
https://www.buymeacoffee.com/Swedz

Become a member and use exclusive emotes/emojis!:
https://www.youtube.com/channel/UC4et5EGjwrSzE7nA6AlZ37g/join

Subscribe to the channel: https://www.youtube.com/channel/UC4et5EGjwrSz..

Discord : https://discord.com/invite/BFcqDe2

Part 1: https://youtu.be/0Fjh7Y4aYxo
Part 2: https://youtu.be/XMlRxaRQFlA

All parts : https://youtube.com/playlist?list=PLTFAYsPdUBH3AfVHujOe94rdcAI2KCQsd&si=3FONl5-qu3rFleZ8

[ Credits ✨]

you guys ❀️




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