How Read The Entity List For Any Game, But Also Manage it | C# [ Tutorial ]
#swedz #csharp #gamehacking
Learn how to combine cheat engine and C# to read your first entity list! 🫡
📺 Video Overview:
Can you believe it? Christmas is only a week away, nah but welcome back, my favorite viewers for another tutorial. In today's video we will learn how to read any entity list through the power of C# and inheritance. You will have at the end, a very powerful project that can be applied to any game out there. This is because we have applied principles that allows us to only code a little bit of the new logic while re-using the overall structure. By following this tutorial you will save hours of time making trainers, and also make better trainers. But remember to read the terms of agreement/usage for your game so that you aren't breaking them! 😉
Key features 🔥
- Finding the Local-player
- Finding the Entity-list
- Reading the Local-player
- Reading the Entity-list
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Follow along with our easy-to-understand instructions and take your game hacking and memory manipulation skills to the next level. Whether you're interested in game development or just want to enhance your gaming experience, this tutorial has something for everyone.
[ Timestamps ⌚]
0:00 Introduction
1:26 Showcase
2:57 Tutorial starts here
3:39 Finding the localplayer
6:27 Finding the entitylist
11:26 Creating new project
12:20 Entity class
12:50 Entity manager class
14:45 Unique assault cube manager
17:30 Reading the entitylist
18:35 Example of usage
19:30 Testing results
22:07 Adding more features to entity
23:00 Adding more features to entity manager
[ Links 🖱️]
Access the code directly with my coffee page!:
https://www.buymeacoffee.com/Swedz
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Previous video: https://youtu.be/Sr-I3rglSAE
[ Credits ✨]
you guys ❤️
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