⭐ CS:GO veteran takes on Overwatch 2: Unstoppable Skills and Unexpected Surprises ⭐
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This is an unedited gameplay on the *Overwatch 2* game.
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▼ ▽ TIMESTAMPS
00:00 - Introduction
00:51 - First Game Rialto
09:03 - First Game Results
09:55 - Second Game Shambali Monastery
19:09 - Second Game Results
20:24 - Third Game Paraiso
25:54 - Third Game Results
*Overwatch 2* is a 2022 first-person shooter by Blizzard Entertainment. As a sequel to the 2016 hero shooter Overwatch, the game intends a shared environment for player-versus-player (PvP) modes while introducing persistent cooperative modes. A major change in PvP modes was to reduce team sizes from six to five. Several major characters were also reworked. Overwatch 2 is free-to-play on Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S in early access on October 4 and features full cross-platform play.
*Gameplay*
Overwatch 2 is a hero shooter, where players are split into two teams and select a "hero" from a roster of 35 characters. Characters are organized into a "damage" class, responsible for offensive efforts; a "support" class, responsible for healing and buffing; and a "tank" class, responsible for the team's protection. Each character has a unique set of skills, made up of active, passive, and ultimate abilities. Overwatch 2, like its predecessor, primarily centers on player versus player (PvP) combat across several different modes and maps, and includes both casual and ranked competitive matches.
The original Overwatch was designed for six-on-six team combat, with two of each class on a team. In Overwatch 2, the number of tank slots was reduced by one, bringing the total number of players per team to five. According to game director Aaron Keller, developers hoped that losing a tank would speed up gameplay as they believed that the original six players scheme rendered gameplay slow. It is also intended to ease the amount of things players and spectators need to watch out for. New maps were designed to include more cover options to compensate for reduced tank-based protection. Additionally, damage class heroes now have an increased movement speed, support heroes slowly regenerate, and tank heroes were redesigned so they could take on a more offensive role. Heroes were visually refurbished as to reflect the passage of time since the events of the first game. Overwatch 2 includes a ping system to direct the attention of teammates to specific points on the map.
The game also introduces a new PvP mode named "Push", similar to tug of war, in which teams vie for control of a robot that pushes a team's payload to the opponent's side of the map. Along with being incorporated into Unranked and Competitive play, Push has become part of the standard map rotation of the Overwatch League, replacing the Assault mode. Some existing gameplay modes may be dropped in Overwatch 2; former game director Jeff Kaplan has stated that some Assault maps (colloquially referred to as "2CP", meaning "two control points"), such as Paris and Horizon Lunar Colony, will likely not be available in Overwatch 2 as these have been deemed unbalanced in response to community feedback. Other Assault maps, such as Hanamura and Temple of Anubis, may be available in the form of custom games or non-competitive arcade modes.
The game features player versus environment (PvE) game modes. Similar to the special seasonal events, they will consist of four-player cooperative missions against non-playable characters and are available on a permanent as opposed to a seasonal basis. In this mode, players can garner experience points for their hero and unlock new passive abilities called "talents", allowing them to influence how the hero plays. There are least two PvE modes; a story-based mission mode, where players are limited to their hero selection in replaying missions based on Overwatch lore, and Hero missions which allow all heroes to be used in fending off waves of enemies at various locations. Blizzard anticipates that Overwatch 2 will offer over 100 different PvE missions, utilizing new maps as well as existing multiplayer maps expanded out to include new areas, and adding in dynamic effects, such as day and night times as well as varying weather conditions. Enemy types are expanded out from the Null Sector robots that were introduced in the original seasonal PvE events, adding in new types with unique behaviors.
Overwatch 2 was released as free-to-play as opposed to the premium monetization model of its predecessor.
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