Custom Map Reviews -- Survival Edition 5
Vacant 2, Killhouse, Shipment, Terminal, Wetwork
Can be downloaded at their respected links below...
Vacant 2 -- Resurgence v1.1
http://www.l4dmaps.com/details.php?file=12020
Killhouse -- Call of Duty 4 Remake v1.5
http://www.l4dmaps.com/details.php?file=8996
Terminal (Modern Warfare 2 Remake) V 1
http://www.l4dmaps.com/details.php?file=8426
Shipment L4D2
http://www.l4dmaps.com/details.php?file=5457
COD4 - Wetwork
http://www.l4dmaps.com/details.php?file=5166
I have a theme for this set of survival maps... COD remakes... I am going to make a couple things clear right now...
I hate the COD series... absolutely HATE them... but this is L4D2, so I am judging on the usual aspects... I don't care how accurate it is... if it plays like shit... it is shit, No exception...
(Also keep in mind... quite a few of these are OLD... old enough to have problems... fair warning)
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Vacant 2
Pros
+Well designed
+Balanced supplies
+Fair amount to explore
+Aesthetics and Color correction
Cons
-Are some areas where you can get stuck best of geometry
-Invisible shipping crates
-Not very clear how to start the event at first
Final Verdict
92/100
Well made through and through...
It is not without faults... it is quite easy to get stuck on the environment, and if you don't know the map layout... can be very easy to get lost... but it is a minor flaw...
I do appreciate that the author made it look different from its reference on purpose...
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Killhouse
Pros
+Well designed
+Small but not cramped
+Interesting idea with some of the weapons
+Runs very well
Cons
-Invisible shipping crates
-Not very clear how to start the event at first
Final Verdict
95/100
Another well made map by the same author...
Smaller on scale... but still fair supplies, and enough room to move around when you are in a bind... had some of the same faults as the last, understandably as it is the same person... but again these are minor...
Aesthetically it is also very well good...
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Shipment
Pros
+Small
+Interesting start
Cons
-Invisible shipping crates
-Bad navigation for the infected... also next to no ladder for infected use from what I saw...
-Could easily see the edge of the world
Final Verdict
65/100
The invisible container issue aside... it is still not a very good map...
Not well balanced for either team... infected forced to come from a couple areas... aesthetically not very good or well made... there is not much I can say... it is just proof that not everything should be ported to other games... as some maps simply DONT work in other games with polar opposite mechanics...
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Terminal
Pros
+Well designed
+Supply drop gimmick
+Kill streak gimmick
+CS weapons
+Scattered supplies
Cons
-Some bad design choices
-Aesthetics felt unnaturally unfinished...
-Couple frame-rate issues
Final Verdict
80/100
By far the most creative I have seen... but those gimmicks are what is keeping it afloat...
The map in general gave me this unfinished vibe... detailed as it was... it simply rubbed me wrong... visuals aside, it didn't not play that well either, no defined area to hold and plenty of areas to get stuck on while walking backwards...
I liked it and its attempts at being unique... but the problems were not minor with this one...
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Wetwork
Pros
+The most visually appeasing one of the set
+Had the starts of an interesting design choice
Cons
-Painful invisible walls blocking off two-thirds of the ship
-Not very well designed for gameplay standards
-L4D1 only (will explain)
Final Verdict
89/100
This one is an interesting case...
Most of the ship is blocked off... which seems unfortunate with how much detail is still out there on the rest of the ship... Having the ship separated like that could have the starts of a mechanic similar to "End of the Line" with the infected one end and the survivors on the other... sadly this is not the case from what I saw...
And for the last point... this is a L4D1 map... which still impresses me to see such an old map with such impressive visuals... but this is still a L4D1 map... If you have ever tried it... you can play most L4D1 map in L4D2, you just won't have any new supplies spawning... and often you will encounter a scenario you would normally not encounter (i.e. Cold Case's double tank in the sewers bullshit...)
All flaws aside... it is still a beautiful map... so that is something...
Would have made more detailed conclusions... but there is a character limit... 5000 I think...
Other Videos By Overcooked Sushi
2013-06-29 | Custom Map Reviews -- Dniepr: Life is not a Bed of Roses |
2013-06-26 | My thoughts on the new Steam page layout... |
2013-06-19 | Blindness... |
2013-06-15 | Just another TF2 day... [8] |
2013-06-15 | Mapping Mishap - The Dizzitron |
2013-06-15 | Custom Map Reviews - Episodes 41-50 Highlights |
2013-05-19 | Just another TF2 day... [7] |
2013-05-19 | Custom Map Reviews -- My Fear |
2013-05-13 | Just another TF2 day... [6] |
2013-05-13 | Custom Map Reviews -- Dead Before Dawn DC |
2013-05-05 | Custom Map Reviews -- Survival Edition 5 |
2013-04-30 | Haunting Grounds Preview - Saw Runner (Showcase) |
2013-04-27 | Haunting Grounds Preview - Boss Showcase |
2013-04-27 | Just another TF2 day... [5.5] |
2013-04-27 | Just another TF2 day... [5] |
2013-04-26 | Custom Map Reviews -- The Orange |
2013-04-25 | Triple Milestone!... again!... |
2013-04-14 | Just another TF2 day... [4] |
2013-04-14 | Just another TF2 day... [3] |
2013-04-14 | Custom Map Reviews -- Centro |
2013-04-13 | Custom Map Reviews -- Black Out |
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