Custom SUMMON spells in Oblivion Tutorial.
An overly long tutorial explaining how to make your own custom summon spells. It assumed you know the basics of using the construction set.
The code is below - youtube doesn't allow me to put angled brackets in here, so if you see a ) with an asterixis * next to it, change it to an angled bracket - the one that looks like a crocodile with the mouth facing left.
scn (Insert Script name here)
; Created: Manic
ref refCaster
ref refName
float alpha
Begin ScriptEffectStart
set refCaster to GetSelf
set refName to refCaster.PlaceAtMe QSummonedBearBlack, 1, 64, 0
refName.PlayMagicShaderVisuals effectSummonMythicDawn 3
PlaySound3D SPLConjurationCast
set Alpha to 1
end
Begin ScriptEffectUpdate
if refName.GetDead == 1
return
endif
; if refName.GetDead == 1
; if GetDisabled == 0
; refName.PlayMagicShaderVisuals effectSummonMythicDawn 3
; refName.SetRestrained 1
; if Alpha )* 0
; set Alpha to ( Alpha - GetSecondsPassed )
; refName.saa Alpha
; else
; refName.Disable
; endif
; else
; return
; endif
; endif
end
Begin ScriptEffectFinish
if refName.GetIsCreature
refName.Kill
else
return
endif
; refName.PlayMagicShaderVisuals effectSummonMythicDawn 3
; refName.SetRestrained 1
; if Alpha )* 0
; set Alpha to ( Alpha - GetSecondsPassed )
; refName.saa Alpha
; else
; refName.Disable
; endif
end