Cyberpunk 2077: An interactive game map UI analysis [Patch 1.5]
It’s no secret that Cyberpunk 2077’s launch was a mess. On top of the various visual and performance issues, it lacked a lot of the content the marketing had promised. This upset loads of players but more importantly, it distracted from another problem, its user interface design.
Cyberpunk’s UI had many, many issues at launch but to CD Projekt Red’s credit, they haven’t ignored this component of the game. With patch 1.5, there have been a number of changes made to the UI and specifically to the interactive map. This was a component I highlighted in my first UI analysis video for being particularly hard to use.
So in this video, I want to revisit Cyberpunk 2077’s interactive game map to see what the 1.5 update has changed, what still needs work and offer some solutions.
Here are the official patch notes
https://www.cyberpunk.net/en/news/41435/patch-1-5-next-generation-update-list-of-changes
00:00 Intro
01:42 Interactive game map definition
03:16 Pre 1.5 issues
04:20 Patch 1.5 changes
08:08 Solutions
10:06 Final thoughts
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