Cyberpunk 2077: Character Creation (Female V)
Welcome to #NightCity. My character creation video for Female V in #Cyberpunk2077. Running on latest patch (v1.03) and drivers (460.79). Watch in 1440p for the best video quality. Settings, timestamps, and additional information below.
Timestamps:
0:00 - Difficulty and lifepath selection
0:20 - Character creation begins
9:27 - Finalized settings
10:31 - Looking in a mirror (Nomad)
Bugs/Issues:
- Occasional spawning in of NPCs directly in front of player character or within camera view
- NPCs stuck in T-pose position
- Noticeable pop-in (e.g. cars, pedestrians, crosswalks, concrete barriers, various objects) even on max settings
- NPCs walking into and standing inside walls and objects (e.g. chairs, tables, countertops)
- NPCs sitting incorrectly on chairs, clipping through them
- NPC poses and animations resetting
- On occasion, NPC drivers will stop in the middle of the road and won't move
- NPC pathing issues, such as with NPC cars being driven into concrete barriers and other objects (e.g. outside V's apartment complex)
- After leaving Viktor's place for the first time, V's car was floating in the air over its parking space
- In a couple scenes, I encountered noticeable pop-in of detail on car models, namely after a quick cut during the opening montage with Jackie, and for a brief moment whenever I first load into the game
- Some signs/billboards can become blurry or fail to load in at full resolution
- V's own reflection is missing completely in ray-traced reflections in the open world
- Character self-shadows or those cast onto the character by clothing and worn objects can sometimes flicker under certain lighting conditions
- Occasional duplicate NPCs
- Missing clothing (e.g. shirts, pants), as well as parts of clothing (e.g. certain collars on jackets) when looking into a mirror, sometimes resulting in the player character's reflection being completely naked
- Player character model clipping through clothing
- When calling Regina at V's apartment, her character model will suddenly appear beside the player character, and will vanish after the call ends (this happens consistently)
- Some NPCs that spawn in the open world lack lip sync when speaking
- While grabbing NPCs in combat, shadows on the NPCs' headgear (e.g. baseball caps) will flicker
- Some NPCs fail to respond/react to nearby combat
- During melee finisher animations (e.g. katana) in certain locations and NPC positions (e.g. lying down), NPC will pop back up for the animation and ragdoll will bug out (e.g. clip through nearby objects)
- When throwing NPC bodies in certain locations, body will glitch out (e.g. fly around, ragdoll strangely, clip though objects)
Other Issues:
- When driving with mouse and keyboard, it can be difficult to modulate acceleration, braking, and steering inputs
- Rotation in the character creation menu is too fast and imprecise on mouse and keyboard
- No toggle-to-walk button
- No alternative button mapping for strafing/dodging
- After civilian NPCs react to combat or gunfire, many remain in a crouched animation indefinitely
Thread on CD Projekt Red forum: https://forums.cdprojektred.com/index.php?threads/hotfix-1-04.11044004/page-10#post-12321572
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Graphics Settings:
Resolution: 1920x1080
V-sync: Off
FPS Limit: Off
Texture Quality: High
Field of View: 100
Film Grain: Off
Chromatic Aberraton: Off
Depth of Field: Off
Lens Flare: Off
Motion Blur: Off
Contact Shadows: On
Improved Facial Lighting Geometry: On
Anisotropy: 16
Local Shadow Mesh Quality: High
Local Shadow Quality: High
Cascaded Shadows Range: High
Cascaded Shadows Resolution: High
Distant Shadows Resolution: High
Volumetric Fog Resolution: Ultra
Volumetric Cloud Quality: Ultra
Max Dynamic Decals: Ultra
Screen Space Reflections Quality: Psycho *(toggled manually)
Subsurface Scattering Quality: High
Ambient Occlusion: High
Colour Precision: High
Mirror Quality: High
Level of Detail (LOD): High
Ray Tracing: On
Ray-Traced Reflections: On
Ray-Traced Shadows: On
Ray-Traced Lighting: Psycho *(toggled manually)
DLSS: Off (Even on Quality mode, there is a slight impact on image sharpness, but FPS improves by about 15 with it on)
Dynamic FidelityFX CAS: Off
Static FidelityFX CAS: Off
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PC Specs/Peripherals:
i7-8700k Nvidia
GeForce RTX 3090
32GB RAM
Windows 10
ASUS VG279QM
Logitech G Pro X Wireless
Glorious Model O - White
Glorious Elements Mousepad - Ice
Custom-built keyboard
Windows Game Mode - Off
Windows Hardware Accelerated GPU Scheduling (HAGS) - Off
Nvidia Drivers 460.79
Cyberpunk 2077 game version 1.03
Recorded using Nvidia ShadowPlay
#charactercreation #RTXOn #raytracing #openworld
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