Cyberpunk 2077 Don`t lose your mind 4K pc gameplay

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Cyberpunk 2077
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Walkthrough
Duration: 17:56
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This page is part of IGN's Cyberpunk 2077 Wiki guide and details a complete walkthrough for the Don't Lose Your Mind Side Job, also know as the conclusion to the Delamain Questline, along with every major choice and consequence that's available during the mission.
If you have Level 8 Technical Ability, you can enter through the door on the right side of the building.
If you don't have Level 8 Technical Ability, continue past the door mentioned above and hang left. Walk forward and hang another left and you'll find the crates pictured below. Climb up them and you'll find a hatch (that says "Exit" on it) that can be opened. Drop down to get inside Delamain HQ.
This will open the other door locked in this room that allows you to progress deeper into the HQ. If you don't have Level 8 Intelligence, search the computers to find the code 1234. This code unlocks the computer that requires the Level 8 Intelligence to hack.
Head into the next room over and you'll find the computer pictured below. Hack into it with your Level 8 Intelligence and use the Local Network option to open the double doors. You can use the code 1234 here as well if you can't hack into the computer via Intelligence.
Head through the double doors and kill the mini-drone flying right in front of you β€” it's likely shooting a laser at the door to your left. Enter through this door and go to the yellow objective marker to complete the optional "Find a way to the stairs" objective. It says this objective is optional, but considering the electricity covering the floor in the other room will you nearly instantly, finding the stairs is pretty essential.
In this new room, you'll see a cab moving up and down by way of forklift. Climb on top of the cab and jump from it to the shed-like building in front of it. Use this building to jump to the catwalk area ahead.
Climb up through the opening pictured above and drop down to the stairs. Go up the stairs and cross the catwalk to the other side of the room. Open the door on the left and open the hatch in here to climb down the ladder.
Push the car in here forward into the middle of the electrified room: you have two options to proceed.
If you have Level 6 Body or Level 5 Technical Ability, you can open the hatch that was under the car and bypass the electrical room by moving underneath it. Take the pathway to the other side and climb back up, up the ladder, and onto the catwalk to continue.







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