D4T: Death Foretold v 1.0.1.1 RELEASED!

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Published on ● Video Link: https://www.youtube.com/watch?v=pUMN3oRLLsY



Doom 3
Game:
Doom 3 (2004)
Duration: 6:00
4,650 views
87


Quick video to announce the new version released. It might have a tiny version number, but it brings good stuff!

New powerups
Better coop experience
Smarter bots for Deathmatch
DM Duel-ready "no demon runes rule"

Download the mod here:

http://www.moddb.com/mods/death-foretold/downloads/death-foretold-1011

____________________________________________________________

Changelog

v1.0.1

Features
* Zandronum bots are able to use weapon's alt fires now
* Zandronum bots can jump and double jump now
* Added wallhack targetting to DM power weapons
* Added quad damage, haste and regen powerups to SP and DM
* Demon runes in DM will not appear unless there's 4 or more players in the map

Quality of life
* Coop projectiles go through players
* Coop players go through other players, too, and don't telefrag (except on spawning)
* Added better grenade launcher sprites
* Added "Allow Jump/Crouch/Freelook" shortcuts
* Added "Sprite clipping" shortcut
* Renamed custom sprites to avoid conflicts with certain wads
* Adjusted some visual "size scale" of demons to better represent their capabilities
* Added visual cue for when you take damage while still having armor

Balance
* Rebalanced rocket launcher
* Rebalanced DM grenade launcher
* Changed balance of some SP and all DM demon runes
* Adjusted DM demon rune rarities
* DM arachnotron alt fire completely changed: now it enters in turret mode,
making it harder to kill, but completely immobile. Projectiles in this mode
have slight seeking capabilities
* Changed general behavior of kinetic mine, to be proximity based rather
than tripwire based
* SP kinetic mines time out after a while
* Kinetic mines can now be placed in ceilings
* Explosive barrels have been buffed
* Siege Shot costs more ammo
* Fixed cyberdemon laser attack not piercing shield wall
* Changed completionist rewards
* Rebalanced chainsaw pinata execution ammo

Bugs fixed
* Fixed some issues about picking-but-not-picking weapons in net games, causing
weapons to respawn when they shouldnt
* Fixed DM grenade launcher gas grenade insta killing player demons
* Personal Teleporter respects z position of the beacon
* Personal Teleporter no longer vanishes if it hits the sky limit
* Fixed pinky demon "hoping" visual issue
* Fixed doom1 incompatibility
* Fixed titlemap lag in weak processors
* Fixed revenant rocket barrage lag in weak processors
* Improved failed glory kill behavior
* Fixed typo in menudef
* Fixed bad frames in gauss cannon explosion
* Added missing BFG ball decal
* Changed barrel explo sound

And another thousand tweaks that I couldn't keep track of.

Kinda fixed
* Partially fixed HUD gas and caco stains lasting until next live in MP. For some reason
zandro refuses to clean them all, while gzdoom works just fine.







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doom
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all weapons
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deathmatch
competitive
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capture the flag
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zandronum
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