D4T: Death Foretold v 1.0.1.1 RELEASED!
Quick video to announce the new version released. It might have a tiny version number, but it brings good stuff!
New powerups
Better coop experience
Smarter bots for Deathmatch
DM Duel-ready "no demon runes rule"
Download the mod here:
http://www.moddb.com/mods/death-foretold/downloads/death-foretold-1011
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Changelog
v1.0.1
Features
* Zandronum bots are able to use weapon's alt fires now
* Zandronum bots can jump and double jump now
* Added wallhack targetting to DM power weapons
* Added quad damage, haste and regen powerups to SP and DM
* Demon runes in DM will not appear unless there's 4 or more players in the map
Quality of life
* Coop projectiles go through players
* Coop players go through other players, too, and don't telefrag (except on spawning)
* Added better grenade launcher sprites
* Added "Allow Jump/Crouch/Freelook" shortcuts
* Added "Sprite clipping" shortcut
* Renamed custom sprites to avoid conflicts with certain wads
* Adjusted some visual "size scale" of demons to better represent their capabilities
* Added visual cue for when you take damage while still having armor
Balance
* Rebalanced rocket launcher
* Rebalanced DM grenade launcher
* Changed balance of some SP and all DM demon runes
* Adjusted DM demon rune rarities
* DM arachnotron alt fire completely changed: now it enters in turret mode,
making it harder to kill, but completely immobile. Projectiles in this mode
have slight seeking capabilities
* Changed general behavior of kinetic mine, to be proximity based rather
than tripwire based
* SP kinetic mines time out after a while
* Kinetic mines can now be placed in ceilings
* Explosive barrels have been buffed
* Siege Shot costs more ammo
* Fixed cyberdemon laser attack not piercing shield wall
* Changed completionist rewards
* Rebalanced chainsaw pinata execution ammo
Bugs fixed
* Fixed some issues about picking-but-not-picking weapons in net games, causing
weapons to respawn when they shouldnt
* Fixed DM grenade launcher gas grenade insta killing player demons
* Personal Teleporter respects z position of the beacon
* Personal Teleporter no longer vanishes if it hits the sky limit
* Fixed pinky demon "hoping" visual issue
* Fixed doom1 incompatibility
* Fixed titlemap lag in weak processors
* Fixed revenant rocket barrage lag in weak processors
* Improved failed glory kill behavior
* Fixed typo in menudef
* Fixed bad frames in gauss cannon explosion
* Added missing BFG ball decal
* Changed barrel explo sound
And another thousand tweaks that I couldn't keep track of.
Kinda fixed
* Partially fixed HUD gas and caco stains lasting until next live in MP. For some reason
zandro refuses to clean them all, while gzdoom works just fine.
Other Videos By dbthanatos
2017-03-08 | D4T: Death Foretold JPCP map07 |
2017-03-03 | DoomStorm: Nova Map01-03 (mod revisit) |
2017-03-01 | D4T: Deathbound Skill (map 01-04) |
2017-02-24 | Doom 2016 vs D4T: Phobos labs |
2017-02-22 | 08. "After my gzdoom mods". DBT plays Doom 2016 |
2017-02-17 | D4T: 10 player DM (AeonDM Map04) |
2017-02-16 | D4T: Jenesis Map18 |
2017-02-08 | D4T: Jenesis Map12 |
2017-02-04 | D4T: Going down map09 "F*ck me!!" |
2017-02-02 | D4T: Death Foretold, Sunlust Map01 |
2017-01-30 | D4T: Death Foretold v 1.0.1.1 RELEASED! |
2017-01-23 | D4D Developers Podcast |
2017-01-21 | D4T: Death Foretold Doom2 map01-08 Completionist |
2017-01-18 | D4T: Death Foretold, Rebirth demonstration |
2017-01-12 | D4T: Death Foretold RELEASED |
2016-12-27 | Death Foretold (D4T) Trailer |
2016-10-10 | 07. "The return". DBT plays Doom 2016 |
2016-08-19 | 06. "Unfinished". DBT plays Doom 2016 |
2016-07-26 | 05. "I'm a ******* idiot!". DBT plays Doom 2016 |
2016-07-06 | 04. "Strategy: Rockets everywhere". DBT plays Doom 2016 |
2016-06-12 | 03. "DO EET! JUST DO EET". DBT plays Doom 2016 |
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