Dan Treble - Scaling Unity
Channel:
Subscribers:
368
Published on ● Video Link: https://www.youtube.com/watch?v=oKt6fkxG5Ok
Dan Treble from Defiant Development talking about his experience working on Defiant's latest game, Hand of Fate. Hand of Fate is a "Deck building, action RPG where the cards come to life".
Dan has been making games and mistakes professionally for 15 years. He's made them for the likes of EA, Pandemic and Krome Studios.
Slides: https://drive.google.com/file/d/0B6lPu7zxDX-mTWI4QmlmOEVndmM/view
Filmed at The Cube, QUT, 01/02/2015
Other Videos By Game Dev Brisbane
2015-07-09 | Greg on Text and Font Rendering |
2015-07-09 | Zander Hume on Music Shingling |
2015-07-09 | Lex on VR and Gaming |
2015-06-22 | Virtual Reality Panel |
2015-06-18 | Jason & Nichole Stark - Narrative design Vs Game design |
2015-05-06 | Game Technology Brisbane - Steve 'Sly' Williams on MonoGame |
2015-04-17 | Morgan Jaffit on Indie Game Development |
2015-04-17 | Boris Sanchez on Corona SDK |
2015-04-17 | Alex Norton - Optimizing Cathartic Response in User Interactions |
2015-03-02 | Pablo Farias Navarro - HTML5 Mobile Game Development for Beginners |
2015-02-05 | Dan Treble - Scaling Unity |
2015-02-04 | Luke Muscat - 21 Tips for Creative People |
Tags:
Unity (Software)
Video Game Development (Industry)
Software Development (Industry)
Defiant (Video Game Developer)