Darius II Arcade
The planet Darius, which formerly boasted a very advanced civilization, has been destroyed. Proco and Tiat escaped from Darius in search of a new world.
They started a new civilization on the planet Olga. The descendants of Proco and Tiat happened to pick strange radio waves being emitted from the Milky way galaxy.
The strange radio waves were an SOS from the planet Darius where their ancestors used to live. Having discovered the source of the strange radio waves, the immediately boarded the Silver Hawk, whose power had been greatly increased, and took off for the Milky Way.
A fierce battle ensued on the planets of the Milky Way and in outer space in order to save the inhabitants of Darius from destruction.
Darius II plays much like it's predecessor, while changing a few things around. The Silver Hawk still comes equipped with a forward-firing gun, bombs and the Arm, with the new addition of lasers, which fire at straight angles upwards and downwards, adding to the ship's firepower. These are upgraded with colored medals, much like the orbs from the previous game, which are dropped by specific formations of enemies.
Darius II ditches the weapon tier system from the first game, meaning the ship will power up constantly instead of in small increments. However, each death will resets the ship's upgrade to the lowest level, making it considerably harder to recover power on the late game.
This game also ditches the end-level forks, replacing these with a map where the player manually selects the next level. This system would be used in all subsequent games in the series. Also new is the presence of Captains, stronger enemies wich act as mid-bosses, which in this game are based on the bosses of the previous game.
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