Dark Deity: Class Overview Part 5 – Rogue

Dark Deity: Class Overview Part 5 – Rogue

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Published on ● Video Link: https://www.youtube.com/watch?v=wo6cWkH5ips



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Dark Deity (2021)
Duration: 10:25
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Read it on MGN ➜ https://mgn.gg/dark-deity-class-overview-part-5-rogue
Dark Deity on Steam ➜ https://store.steampowered.com/app/1374840/Dark_Deity/

Normally in the genre Rogue would fill the roll in the party of generally a thief. They’re for stealing items from enemies that can’t be dropped. They’re for opening doors and looting chests. But, those mechanics have been improved to allow any unit to operate doors or chests, and enemies will always drop their inventory on death. So, what roll does the Rogue fill, if those aren’t a necessity?

Well, they can fit a few rolls, and it entirety depends on what you want from them, and what your party composition needs. If you’re in the need for another tank, Rogues can make some of the best in the game. Combine their natural evasion through any promotion tree, with artifacts that improve your chance to dodge (like the strengths adds to dodge chance artifact) and you will have a Dodge-Tank. With these sort of builds, often you can funnels waves of enemies at your dodge tank, with their chance to hit you reduced to 1%.

If that’s not something that you need, but you still want to use some rogue characters, fear not, because they can also fill some other gaps in your team too. You can specc them heavily into crit chance and crit damage, and have yourself a Rogue nuker. Or, follow the mobility path and whittle down enemies for your allies, or even use that mobility to make your Rogue a disarm-bot. Disarm is an extremely useful utility, and having it on a high mobility characters is a huge plus. Take Thief early for the +2 disarm range, then Slayer late for the 8 movement, and you’ve got yourself a pro disarm-bot.

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