Dark Souls 2 Caestus Only Playthrough Part 13 - The Lost Sinner
The Lost Sinner is a forgotten entity, presumably undead, who imprisoned herself for unknown sins committed long ago. Donning the Penal Set, she lives in constant agony and shame.
According to Sweet Shalquoir, she tried to "light" the First Flame, but it's unknown whether this failure is the reason for her self-punishment, or if the attempt was a means of redemption. It might also be that Nashandra, the Queen of Drangleic, stopped her.
Dark Souls II retains similar mechanics from its predecessors in the Souls series. Being known for its difficulty, both bosses and standard enemies have the potential to kill the player in only a few hits.
Bad play is punished severely by most enemies, opportunities for recovering health are limited, and as in Demon's Souls, each time upon death, the player's maximum health is reduced (to a certain lower limit) until the player expends a rare item to reverse it.
The game uses a form of joint currency called "souls", which are used as both experience points for leveling up and also as currency for purchasing items from shops. Upon death, the player's entire collection of souls are dropped; the player can recover their dropped souls by returning to the spot where they died, but if they die before picking them up, the souls are permanently lost.
The multiplayer in Dark Souls II uses the same format as its predecessors; players have the choice between co-operative play in the form of being "summoned" into another player's game world either by soapstone or in-game covenant, or player-versus-player through "invading" other worlds or arena duels. Both forms of multiplayer occur pseudo-randomly, although matchmaking formulas are used to pair characters at similar levels together.
The game allows its difficulty to be adjusted by mechanics built into the game. The game designers placed certain items early in the game allowing newer players higher basic damage and defense than they would normally have at that point. For more experienced players, the designers placed higher skill cap items early that do more damage if executed correctly.
Other penalties, such as the health reduction on death, can be significantly reduced with certain items. This allows the player to set the game's difficulty based on their experiences with the game, rather than through a menu option.
Similar to other games in the series, Dark Souls II features a New Game Plus mode. The initial replay is named "NG+", with subsequent replays named "NG++" and continuing until "NG+7" is reached. With each replay, the player retains their levels, souls, and most items.
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