Dark Souls 2 SOTFS -Darklurker + (Obtain The 3rd Rank For Achievment) (1080P 60fps)

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Dark Souls III
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Dark Souls 2 SOTFS -Darklurker + (Obtain The 3rd Rank For Achievment) +1 Armor Set and Spell (1080P 60fps)

DARKLURKER INFORMATION:
Darklurker is a boss in Dark Souls 2. This boss is only accessible by joining the Pilgrims of Dark covenant through Darkdiver Grandahl and completing its questline. It's the final progress stage of the covenant. A four-armed, two-winged hooded angel fought in a pit in the Dark Chasm of Old. Its lower arms are constantly folded across its chest. It is not yet known who or what it is. The Dark Chasm used to access this boss doesn't matter; as long as all three zones have been cleared, dropping into the fog at the end of each chasm will land you in the Darklurker's boss fight arena.



DESCRIPTION COUNTER MEASURES:
Soul Greatsword A blade of souls extends from its left arm, before Darklurker strikes out. Can strike once or twice in succession, usually a slash then a thrust. While locked on, strife to the left. No dodging required.

SOUL SPEAR:
The Darklurker will raise its left arm then thrust it forward, from which a spearhead of light will be thrown at the player. The spear has minor homing properties. This attack happens very quickly, and can catch you by surprise if you aren't looking for it. Can be dodged by rolling sideways.

SOUL BOLT:
Used when the player is at a distance, the Darklurker flies up in the air out of melee reach and fires a beam towards the ground while rotating slowly to face the player. The beam only moves outward and sideways. Can be avoided by standing underneath Darklurker.

TURN INVISIBLE:
The Darklurker can turn invisible temporarily and will drift away from its previous location. Can still be locked on to, but will not take damage while invisible.

TELEPORT:
The Darklurker opens a large portal, and disappears (breaking player lock on). The Darklurker will then reappear some distance away in a puff of smoke.

DARK SOUL BOMB:
The Darklurker opens a small dark portal with a white ring of light around it, and a second portal opens up somewhere above and off to the side of the player. The Darklurker then casts a dark orb through one portal, which exits the other portal and moves towards the player making a screaming sound. The orb has minor homing properties and explodes on contact with the player or ground for heavy damage, making it difficult to evade. Can be dodged by rolling or running sideways to the orb's trajectory.
Dark Explosion The Darklurker will arch backwards with its wings spread and two arms outstretched, before closing tight on itself and emitting a massive explosion of dark magic in front of itself. No sound warning is given, it is recommended to roll backwards quickly.
Mitosis At approximately 50-60% health, the Darklurker will create a bright light and close its wings around itself. The Darklurker will then split into two, each with the same abilities. Both Darklurkers remain for the rest of the boss fight and share the same health pool. This breaks lock-on, but the two can still be hit before the animation is completed. It is possible to stagger Darklurker preventing it from ever splitting.

FIRE ORB
The Darklurker raises all four arms over its head and opens a dark portal ringed with fire, then casts three Forbidden Suns at the player. They don't always fly directly at the player, and can be tricky to avoid if you aren't watching them. This can happen after Mitosis and with both Darklurkers casting at the same time, each casting three fire orbs for six total. This can also be cast before Mitosis, though not as often. Can be dodged by rolling or running. At distance you can stand in front of him and when the 2 first orbs are out just run on his side.

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