Dark Souls 3 - First Playthrough - Part 1 (PC)

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Dark Souls III
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Welcome to Dark Souls 3 - First Playthrough - Part 1 (PC). I want to say thank you for all the support. Much Love

Game: cdkeys.pxf.io/QjKyb9

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Supporting Channel: This allows me to update hardware, get new games, and if you just want to help out. I really appreciate everything (subs, comments, likes, shares are the biggest things). Thanks in advance!!! Much Love!!!!!

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Dark Souls III is an action role-playing game set in a third-person perspective. According to director Hidetaka Miyazaki, the game's gameplay design "follows closely from Dark Souls II". Players are equipped with a variety of weapons including shortbows, explosives like fire bombs, greatswords and dual-wielding swords to fight against enemies, and shields that can be used to deflect an enemies' attack and protect the player from suffering damage. In addition, attacks can be evaded through dodge-rolling. Bonfires, which serve as checkpoints, also return from previous installments.

Ashes, according to Miyazaki, will play an important role in the game. Magic is also featured in the game. Each attack has two different styles. One of them is standard attack, while another provides power-ups to players, and is slightly more powerful. When performing miracles and spells, the players' magic points are consumed and decreased. In order to refilled these points, they need to consume Ash Estus Flask. There are two different Estus Flasks in the game. One of them can help refill magic points, while another refill hit points. Combat and movements were made faster and more fluid in Dark Souls III. Several players' movements, such as backstepping and swinging heavy weapons, can be performed more rapidly, allowing players to deal more damage in a short period of time.

Throughout the game, players encounter different types of enemies, each with different behaviors. Some of them change their combat pattern during battles. New combat features are introduced in Dark Souls III, including "Ready Stance", which are special abilities for players that allow them to deal much more damage to enemies than ordinary attacks are capable of. Small gravestones are also introduced. These gravestones light up when interacted with and not only serve as players' torches, but also provide additional lore to the game.

The game puts more focus on role-playing, in which the character builder is expanded and weapons are improved to provide more tactical options to players. The game features fewer maps than its predecessor Dark Souls II, but levels were interconnected and were made larger, which encourages exploration. The agility stat from Dark Souls II was removed from Dark Souls III. The game also features multiplayer elements, like the previous games in the series.







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