Darkest Dungeon - Butcher's Circus - Criminal intent showcase
#darkestdungeon #butcherscircus #PlagueDoctorForLife
Showcase one of teams named by Red Hook. This video shows 5 win matches.
Criminal intent is a ,,damage-stress" team, here are roles of characters:
1st: Bounty hunter (Grappling Mits + accuracy trinket) - deathblow dealer
2nd: Highwayman (damage trinkets) - damage dealer
3rd: Grave robber (stress trinket + dodge trinket) - DoT dealer
4th: Occultist (stress trinket + dodge trinket) - healer
PROS:
1) Mark synergy (Bounty hunter / Occultist + Highwayman / Grave robber)
2) Great damage output
3) Great stress output
4) Great DoT output
5) 3 disruptors
6) 4 deathblowers
CONS:
1) Marks are a menace
2) Stuns are a menace
3) Stress is a menace
4) Low healing potential
Criminal intent is a damage team, that combines also stress and DoT. All characters are deathblowers (if we count Occultist’s „Sacrificial stab“ on afflicted character), next you have 3 disruptors and powerful mark synergy, but only one healer. This team is vulnerable against every possible team, no matter on player’s rank.
I tried to play a few strategies, such as „mix damage + stress“, „double finisher“, „mark team“ and „full stress“. I tried both variantions of Highwayman (bandit / gunslinger), the bandit version is better choice. And also Grave robber (pure damage / DoT stresser), both variantions are good.
My advice: Start with Highwayman for opening the riposte, next use Bounty hunter for disruption, then Grave robber for dealing some damage and lastly Occultist for healing / stressing.
Very bad team. Long time ago I played a similiar team to this [The Guilty], but here instead you have an Occultist, which is good and also bad. Healing is not worth here, because Occultist should be used as stresser/disruptor, healing will waste your turn (because if it’s here injured character and suddenly healed, opponent wouldn’t retaliate and he will hit him/her again). I lost many times, 2x against darkest players with based teams (but close calls), 1x against a veteran player with stress team and 1x against novice player with pure damage team. Nice, that all characters are deathblowers, but that’s not, what you need. The pressure only from pure damage isn’t enough, you need focus to stress and DoT. Otherwise you will lose the match. But you can beat harder opponents.
Rating: 2/5
Music: Gary Moore - Over the hills and far away
I don't claim any rights to the song. All rights belongs to the irish blues-rock guitarist Gary Moore!
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