Darksiders II (Deathinitive Edition) playthrough Part 4
Almost the entirety of today consisted of a single dungeon. A dungeon with a couple very annoying elements. Such as a switch that was highlighted but you couldn't do anything with. A simple solution there, don't highlight the switch until it's usable. Or have the switch only pop up when it's usable. There was another gimmick boss fight today, copying a bit of Shadow of the Colossus, that I didn't like. Not because it wasn't designed in a neat way, but because the mechanics of the fight were highly annoying, and often lead to getting hit when I shouldn't have, and to not being able to do what I knew I needed to do at times. That just leaves the player frustrated. Worse than when something is unclear, when something is clear but fights you as you try to do it. -- Watch live at https://www.twitch.tv/the_nametag
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