Darkstalkers: The Night Warriors (via Capcom Fighting Collection) playthrough Part 5
Well, I have made my conclusion at this point. Yea, I don't really have the widest breadth of fighting game experience to compare this to, but I do have some. And, in that experience... Darkstalkers: The Night Warriors is a bad game. The characters don't really feel like they mesh together well - on a mechanical side. Some of the characters in particular, like Anakaris yesterday, feel like a concept that didn't work but was put in anyway. These characters just feel like they were created in a bubble and dropped together, but nothing prepared me for one of the characters today.
Not Felicia. Felicia I've played from Marvel vs. Capcom 2. Not a lot, mind you, as I don't really like her move set that much. And yet she was the first character here were being aggressive actually worked. Even got a nice streak going, right up until I started hitting the final characters that could counter that aggression. Rikuo and Pyron proved a challenge, but not one I couldn't overcome.
No, it's Bishamon that's the real problem. This is the first time I've seen a fighting game character where his move set gets in its own way. The entire issue is his charge move. Hold back, then forward + punch or kick. Here's the problem with that: His other two special moves require forward punch at the end of their input. One just IS forward and punch. So, if you're attempting to block your opponent's attack, then attempt to counter with Bishamon's double high swing.... you get the charge attack instead. And it's not a 'bug', that's literally how the character is designed. You were holding the inputs for the charge attack while trying to actually fight the match. His other move, throwing his sword, is a half-down-circle forward. Which means you're going from back to forward for the input. Which the computer usually interprets as the charge attack again! The charge move has priority over the sword throw and THAT feels like a bug to me. Not that the sword throw is any good. It is the core of his tool set, many of his special moves come after the sword has hit the opponent. But the move itself is one of the worst I've ever seen in any fighting game, since it's slow and leave you completely immobile and defenseless until the sword, slowly, comes back. It's the most whiff-punishable move I've ever seen as you're just STUCK there for nearly a full second if the opponent simply jumps over the sword. This is a completely failure of a design of a character, in my opinion. And it's endemic of the game as a whole. -- Watch live at https://www.twitch.tv/the_nametag
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