🎮✨ Day 34: Creating an Epic AAA Game Character
Today’s focus: Preparation is key! 🔧
I tackled the time-consuming but essential task of naming all subtools and meshes to match high and low poly parameters (adding "_high" and "_low" labels). This step ensures a seamless baking process. 🖤
Next, I finalized UV unwrapping, organizing shells across UDIMs for maximum texture efficiency. Since the high-poly model was too large to export as one piece, I split it into sections and exported them individually. Everything is now named, organized, and set for baking.
🚨 Up next: Substance Painter texturing! Stay tuned for the next stage in the journey. 🚀
#GameDev #3DModeling #AAACharacter #UVUnwrapping #SubstancePainter #BehindTheScenes
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