Daytona USA 2 Longplay - Normal, Mirror, Reverse, Grand Prix races, BOTE Hornet & more

Daytona USA 2 Longplay - Normal, Mirror, Reverse, Grand Prix races, BOTE Hornet & more

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Published on ● Video Link: https://www.youtube.com/watch?v=kodB1Nb5kWk



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Duration: 2:05:46
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0:00 Normal - Beginner - Phantom
5:01 Normal - Advanced - Phantom
9:53 Normal - Expert - Phantom
15:41 Normal - Challenge - Phantom
20:40 Mirror - Beginner - Scorpio
24:41 Mirror - Advanced - Scorpio
29:16 Mirror - Expert - Scorpio
34:41 Mirror - Challenge - Scorpio
39:19 Reverse - Beginner - Eagle
42:53 Reverse - Advanced - Eagle
47:02 Reverse - Expert - Eagle
51:57 Grand Prix - Beginner - Hornet
1:06:07 Grand Prix - Advanced - Hornet
1:22:55 Grand Prix - Expert - Hornet
1:44:28 Easter Eggs - Beginner
1:45:04 Easter Eggs - Advanced
1:45:16 Easter Eggs - Expert
1:45:33 Battle On The Edge - Forest Dome & Hornet
1:49:43 Battle On The Edge - Expert Track Overhead View
1:53:14 Attract Mode - BOTE - Advanced - USA (Dennis)
1:56:18 Attract Mode - BOTE - Expert - Japan (Mitsuyoshi)
1:59:17 Attract Mode - Power Edition - Challenge - USA (Dennis)
2:02:29 Attract Mode - Power Edition - Beginner - Japan (Mitsuyoshi)

Model 3 emulation has come a long way, so I felt like doing an in-depth revisit on one of Sega's classic arcade games that bafflingly never made it to the home. This video showcases various aspects of Daytona USA 2, including all the different cars and several gameplay modes, complete with a second monitor set up for cheesy in-game commentary.

The first set of races in this video are normal races on each of the four tracks. This is followed by Mirror races (by holding Start while selecting the track). After the Mirror races comes a set of Reverse races on the first three tracks, a feature that dates back to Daytona 1. (Of note, while the Power Edition update to this game did add a separate ranking list for Reverse races, as seen at 2:05:02, it seems to be bugged. All of my times in Reverse have been added to the normal ranking list; I haven't actually been able to enter a time to the Reverse list at all.)

In a Sega tradition dating back to at least Virtua Racing, Daytona 2 also features a Grand Prix mode where you play longer races with your car wearing down as the race progresses. As in previous Sega racers, your tires wear down over time in this mode, gradually ruining your handling and making a pit stop advisable to repair your car. Drifting through turns and colliding with walls will also wear down the tires at a faster rate. New to Daytona 2 is a fuel gauge. Fuel depletes gradually as the accelerator pedal is held, and while running out of fuel won't actually take you out of the race, it will cut your top speed to a meager 100 MPH until you refuel. The easier handling cars are able to better preserve their tires since they don't rely on drifting through corners, but their lower top speed means that they'll consume slightly more fuel than the faster cars over the same distance.

At a glance, it may seem like the optimal play for Grand Prix mode would be to make a pitstop at exactly the halfway point of the race, and that's what you should do if you're concerned with having an overall low race time. But if you're concerned with beating the CPU, then you should delay your pitstop for a little while longer if possible. Like many arcade racers, Daytona 2 has rubber-banding AI. It's subdued enough to the point where you probably won't notice it in normal-length races unless you're actively looking for it; the CPU never puts up impossible lap times, and (unlike Daytona 1) they behave somewhat similarly to off-road terrain and collisions as the player cars do. But when you're either in the lead or close to the race leader, the CPU can consistently maintain a speed of 200 MPH, while if you're a checkpoint behind the leader, the CPU is capped at 155 MPH. You can most easily see this come into play on the spectator monitor when I pit on the Advanced course (1:14:44). To properly capitalize on the AI's ability, you need to pit early enough to allow you enough time to catch back up to the leader, but late enough so that your tires are still in decent shape to prevent the CPU from closing the gap on you at the end of the race. On the Beginner track, you can occasionally use a random Caution flag to your benefit to pit while the rest of the field is following the pace car (59:25).

Following these races are a showcase of a few track-specific Easter Eggs (by tapping the Start button at these sections of the track) and then the original Beginner track and secret car from Battle On The Edge. The BOTE Hornet is a confounding car to play. It controls nothing like the Hornet from either Power Edition or Daytona 1. It has customizable handling and can be configured for a ludicrous top speed, but it loses speed sharply in turns and actually seems to better maintain high speeds when kept in 3rd gear. Just weird all around. The overhead viewpoint at 1:50:36 seems to be exclusive to BOTE; the same button code doesn't work in Power Edition, and--despite what many online cheat pages claim--I've never gotten it to work on Daytona 1 either.

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