DayZ Standalone - NEW UI (User Interface) - News/Updates
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DayZ Standalone - New User Interface/menu source below:
http://www.dayztv.com/video/dayz-new-user-interface-dayz-main-menu-preview-w-i-p-dayz-standalone/
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This is a very short video concerning the DayZ Standalone and its updates, in this video we will look at the NEW user Interface / menu system for the DayZ Standalone!
Although a small feature, the new user interface / menu system will not only make the game look better in general, it will be easier to use, simplistic, and easy to understand.
Although a small update this a very good update, allowing the player control of where certain objects are placed is just a small taste of what building bases will be like!
I hope you enjoy this video concerning the new UI (User Interface/Menu System) in the DayZ Standalone!
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DayZ Standalone - NEW UI (User Interface) - News/Updates
DayZ Standalone - NEW UI (User Interface) - News/Updates
DayZ Standalone - NEW UI (User Interface) - News/Updates
DayZ Standalone - NEW UI (User Interface) - News/Updates
FOLLOW ME: https://twitter.com/SGTTangoGaming
What is the DayZ Standalone? (from DayZ Wiki)
DayZ Standalone is the much hyped follow-up to the DayZ Mod created by infamous game developer Dean Rocket Hall. On 14 August 2012, Rocket announced that DayZ would become a standalone game that does not require Arma II. Development of the standalone version was headed up directly by Rocket, in conjunction with Bohemia Interactive, the publisher of ARMA II. With this announcement, Rocket turned the mod version of DayZ over to the community for continued development. Some of the main goals for creating the standalone were to fix bugs and prevent hacking, two things very difficult to do under the previous ARMA II architecture.
DayZ Standalone utilizes the Take On Helicopter engine, which is a branch of the Arma II Operation Arrowhead engine Real Virtuality. The engine has been heavily modified even including code from ARMA III.
http://www.dayztv.com
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