![[DBFZ v1.25] Android 21 - Get plus frames with solo 6M](/images/yt/pu/dbfz-v125-android-21-get-plus-frames-with-solo-6m-z2uyi.jpg)
[DBFZ v1.25] Android 21 - Get plus frames with solo 6M
The CPU is doing the strings here (see right hand side for inputs), so you should be looking at the right hand frame advantage numbers. I did a recording to show how consistent it is across the various body types. If you vary it slightly, you can get higher plus frames on the characters it wasn't as high.
#DBFZ #DBFZ_A21
j = jumping (i.e. in the air)
jc = jump cancel (jump to cancel animation so you can do the moves after)
DR = dragon rush
whiff = intentionally miss
delay = wait a little bit
LMHS = light, medium, heavy, special respectively
(x) = follow up for the move
Numbers use numpad notation https://miro.medium.com/max/1276/1*JLasiu5z_P2IYF8em4ntKg.jpeg
214 = quarter circle back
236 = quarter circle forward
2 = down
4 = back
5 = neutral (don't hold a direction)
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