De Blob 2 Xbox 360 ( 2011 )
De Blob 2 (stylized as de bLob 2) is a platform puzzle video game and the sequel to the Wii 2008 video game De Blob. As with its predecessor, De Blob 2 was developed for home consoles by Blue Tongue Entertainment and published by THQ, this time in association with the TV network Syfy. Unlike de Blob, however, de Blob 2 was also released for other consoles other than the Wii; the game was released for the PlayStation 3, Xbox 360 and the Nintendo DS, with the latter version having been developed by Halfbrick Studios and taking place between de Blob and de Blob 2. This was the last game to feature the 2000 THQ logo: it appears in-game and on the Australian box art of the Nintendo DS, PS3, Nintendo Wii, and Xbox 360 versions. Oddly enough, it also appears on the digital release of the Xbox 360 version.
In 2017, THQNordic collaborated with BlitWorks to re-release de Blob 2 (as well as the first de Blob) for then-current generation platforms. Both games were released on June 22, 2017, for Microsoft Windows and in 2018 for PlayStation 4 and Xbox One on February 27, and August 28 for Nintendo Switch.
The Wii, PlayStation 3, Xbox 360, and Windows versions of de Blob 2 pick up where the DS version left off, opening with Prisma City's general election. A mysterious priest called Papa Blanc, who is actually a disguised Comrade Black, the villain from the first game, is doing his utmost to rig the outcome of the vote by cheating with an artificial metal arm in each voting booth that presses Blanc, allowing his cult of Inkies to wreak all manner of color-related havoc on the metropolis. The INKT Corporation, as before, manages to drain all color from the city and also turns its inhabitants, the Raydians, into generic drones. Once again, it is up to Blob and the members of the Color Underground to restore the city to its vibrant former glory.
Blob frees the lands one by one, as he did in the last game, fighting against many foes, including a massive monster created in a factory accident, as he approaches Comrade Black. Black, however, is shown to be more clever than was suggested in the previous game. At one point, he kidnaps the other members of the Color Underground. Once Blob frees all of Prisma City, he confronts Comrade Black again, only to discover, as he flees to space once again, that Black had used Blob's own journey against him, using color beacons that were mysteriously activated as Blob progressed to power an orbiting satellite to hypnotize the entire planet.
As Blob gets closer and closer, Black taunts him and forces him to make a series of choices: continue on, or rescue a few Graydians that Black had placed in biodomes rigged to explode and risk running out of time. Once Blob finally reaches him, Black uses a high-power beam of color to grow gigantic and fight Blob. Once Blob defeats him, Black is sucked into space, and the world returns to normal.
de Blob 2's gameplay is largely similar to its predecessor's. The player once again controls Blob, who can mix colors in order to paint objects and bring life to the cityscape, which in turn opens up previously locked areas. Blob is given missions by his friends in the Color Underground, such as completing timed races, defeating enemies, liberating captured Graydians and seizing important landmarks.
However, new gameplay additions have been added. One example is Blob's new ability to perform a powerful dash attack, which breaks through obstacles and kills most foes, at the expense of a sizable number of paint points. Furthermore, as the player progresses through the game, they obtain "inspiration points", which are used at the Idea Emporium to purchase upgrades for Blob, such as increased paint capacity and defensive shields. Power-ups feature within the levels as well: the magnetic Wrecking Ball allows Blob to roll up metal surfaces, sink underwater, and destroy any enemy easily; the Hazmat Suit protects Blob from any passive hazards such an ink and hotplates; the Graviton Bomb temporarily transforms Blob into a devastating black hole; the Re-Gen constantly replenishes Blob's paint points; and the Rainbow gives Blob infinite paint points and gives him the use of all seven colors at once.
Another new inclusion is a two-player mode akin to the co-op functionality of Super Mario Galaxy. The second player takes control of a new member of the Color Underground named Pinky, who is able to assist Blob and help him surmount more difficult challenges. Bosses also play a larger role in this game; the player has to use the painting mechanics in thoughtful ways in order to defeat them.
Aside from the new gameplay additions, de Blob 2 also has a heavier emphasis on platforming compared to its predecessor.
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