Dead Or Alive 2 PS2 ( 2000 )

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Dead or Alive 2 (Japanese: デッドオアアライブ2, Hepburn: Deddo Oa Araibu 2, abbreviated as DOA2) is a fighting video game developed by Team Ninja and published by Tecmo. It debuted in arcades in 1999 and was later ported for the Dreamcast and the PlayStation 2 in 2000. It is the second main entry in the Dead or Alive fighting series. Several enhanced editions of the game were released, including the updates Dead or Alive 2 Millennium and Dead or Alive 2 Hardcore.

The game's plot focuses on the evil tengu, Gohyakumine Bankotsubo's escape from the tengu world into the human world and the Dead or Alive tournament's change in purpose and significance after the murder of DOATEC's founder and CEO, Fame Douglas.

Dead or Alive 2 improved upon the graphics engine of its predecessor by using Sega NAOMI hardware and on the gameplay system by including many new features, leading to critical acclaim and strong sales. In 2004, DOA2 was remade for the Xbox as part of Dead or Alive Ultimate. The game was followed by Dead or Alive 3 in 2001.

Fame Douglas, founder and CEO of DOATEC was killed at the end of the 20th century. He was renowned as the sponsor of the legendary Dead or Alive World Combat Championship. After his death, the world began to become chaotic. In the middle of the chaos, it was announced that the second Dead or Alive World Combat Championship will be held.

The purpose and significance of the tournament changed after Douglas' death. The promoter of the second Dead or Alive Championship, who is fond of conflicts and jealous of the strong, is responsible for Douglas's death. The new promoter, Victor Donovan, is more than a corrupt mastermind, but a man of pure evil. His involvement in the tournament began to bring a sense of terror to the world, resulting in the infamous tengu disaster.

Set less than a year later after the original tournament, a tengu known as Gohyakumine Bankotsubo, or just Tengu, escapes from the tengu world and threatens the human world's peace and stability. Kasumi, who won the first tournament was captured by the DOATEC Super-human Development project. Kasumi escapes, but her clone "Kasumi X" was created while she was being held captive. Kasumi's brother Hayate, previously injured by Raidou, was also captured and was unwilling used as a subject of DOATEC's bio-weapon experiment Epsilon. He was later left to die in the esoteric Black forest of Germany after the experiment became a failure.

Ryu Hayabusa (from Ninja Gaiden) enters the tournament vowing to seek and destroy the evil tengu. Though a dangerous, suicidal task for any ordinary man, Hayabusa owes it to himself and to mankind to confront his fate. Hayabusa tries to warn other competitors like Jann Lee about the dangers of the tournament but finds them unwilling to backdown so he proceeds to knock them out of the tournament. He meets a competitor named Ein, who is actually the missing Hayate suffering from amnesia. During their fight, Hayabusa defeats him and restores some semblance of his memory. Eventually, Hayabusa comes face to face with the evil Tengu. He defeats and kills Tengu, winning the tournament.

The gameplay of Dead or Alive 2, and all subsequent DOA fighting games, borrows heavily from the Virtua Fighter series, but makes some key changes that drastically changes the way Dead or Alive is played in comparison to Virtua Fighter.

In DOA2, the basis of the entire fighting system is the circular relationship between three types of moves: blows, throws, and holds. The other defining feature of the game, aside from blows/throws/holds, is its stun system. Many attacks can inflict a stun on the opponent; those stunned cannot attack or guard, however they can hold. If the attacker lands a non-knockdown, non-launching attack while the opponent is stunned, the opponent will be re-stunned in a new way, depending on what attack was landed.

A major difference between DOA2 and other fighters was in the safety and non-punishability of attacks, both upon hitting and upon being blocked. Most blows in DOA2 can be punished on hit and block by each character's faster throws, making blow-based offense very risky. In addition to the normal rules of juggling, each character also fits into a specific weight category, which affects how the character responds to being launched and being juggled.

In DOA2, fights can occur on either water or ice; when a character is on such a surface, all non-knockdown, non-launching attacks will induce a stun on any successful hit. Walls and falls in the middle of stages are everywhere in the game. Many stages are also multi-tiered: to get to other areas of the stage, one character must be knocked off a ledge and fall into the next area. These falls deal usually fairly high damage, but cannot knock the opponent out.







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