Dead Space 2 - Full Game (No Commentary)

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Dead Space 2
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A full no commentary playthrough of Dead Space 2
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00:00:00 Prologue
00:03:52 Chapter 1: Where Am I?
00:41:06 Chapter 2: I Need Transportation
01:00:36 Chapter 3: I'm Back to Walking Again
01:29:55 Chapter 4: Going to Church
01:57:38 Chapter 5: Cold and Cryptic
02:23:35 Chapter 6: I Need Some Transportation
03:13:53 Chapter 7: Power from the Sun
04:02:11 Chapter 8: Through the CEC
04:22:42 Chapter 9: Transportation Preparation
04:56:38 Chapter 10: Déjà Vu on the Ishimura
05:57:19 Chapter 11: Down in the Mines
06:32:42 Chapter 12: The Drill
06:45:32 Chapter 13: Government Sector
07:29:15 Chapter 14: Marker Access and a New Threat
07:39:46 Chapter 15: It Ends Here
07:52:32 Credits
08:03:48 Epilogue

Game: Dead Space 2
Release Date: January 25, 2011
Developer: Visceral Games

Dead Space 2 is a 2011 survival horror game developed by Visceral Games and published by Electronic Arts. It was released for PlayStation 3, Windows, and Xbox 360 in January. The second mainline entry in the Dead Space series, set on the Titan-based Sprawl space station, the story follows series protagonist Isaac Clarke as he fights against both an outbreak of the monstrous Necromorphs and debilitating mental illness induced by the alien Markers. Gameplay features Isaac exploring a series of levels, solving puzzles to progress, and finding resources while fighting off Necromorphs. The game included a competitive multiplayer, with the Sprawl's security forces fighting teams of Necromorphs.

Pre-production began in 2008, immediately following the release of the original Dead Space. The storyline, alongside building upon and expanding the series lore, focused on Isaac's deteriorating mental state, with classic nursery rhymes being used as motifs playing into the narrative and Isaac's visions. The gameplay was adjusted based on feedback from players and the team's experience, in addition to making it faster-paced and having more overt action elements. Multiplayer was included as a separate mode based on both fan feedback and requests from Electronic Arts.

Announced in 2010, Dead Space 2 saw an extensive marketing campaign from its publisher. It was supplemented by several other multimedia projects including the novel Dead Space: Martyr, the animated movie Dead Space: Aftermath, the spin-off game Dead Space Ignition, and a mobile prequel. A downloadable content expansion, subtitled Severed, was released in March 2011 and followed characters from the spin-off Dead Space: Extraction.

Dead Space 2 received critical acclaim. Reviews of the game praised its gameplay, narrative, atmosphere, graphics, and audio and level design, with many calling it superior to the original Dead Space. The game sold two million copies during its opening week, but according to later developer interviews Electronic Arts was disappointed in its commercial performance. A direct sequel, Dead Space 3, was released in 2013.

Dead Space 2 is a science-fiction-themed survival horror video game. Players control lead character Isaac Clarke from a third-person perspective through a level-based narrative campaign. Isaac navigates the Sprawl space station completing narrative-based missions, solving puzzles within the environment, and fighting monsters dubbed Necromorphs. Saving is done manually at crafting stations, and automatically at checkpoints. The New Game Plus allows players to carry over all current items and equipment into a new campaign. There are four difficulty levels unlocked at the game's start; Casual, Normal, Survivalist, Zealot. A fifth difficulty level, Hard Core, is unlocked after the first playthrough; Hard Core restarts the player from their last save with each death and only allows three saves across the campaign.

As with the original Dead Space, in-game information is shown through diegetic holographic projections. Isaac's health and energy meters are shown on the back of his RIG suit, ammunition counts are shown on the weapons themselves, and opening the inventory screen does not pause the game. Audio and text logs can be picked up and reviewed during gameplay. A guideline can display the route to the next objective. While exploring, Isaac can break crates in the environment using either his melee attack or a stomp action. Two further abilities are Kinesis, which can move or pull objects in the environment including using Necromorph limbs as makeshift projectile weapons, and Stasis, which slows a target's movement for a limited time. Some areas are subject to zero-G, with Isaac using his RIG suit to explore areas, with jet packs allowing manoeuvrers across all directions and a boost function to speed through the environment. During some sections, Isaac can explore vacuum areas, though he has a limited air supply which must be replenished using oxygen tanks.







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