Halo 5: Guardians - Full Game (No Commentary)
A full no commentary playthrough of Halo 5: Guardians
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00:00:00 Osiris
00:21:43 Blue Team
01:01:42 Glassed
01:20:40 Meridian Station
01:26:22 Unconfirmed
01:50:54 Evacuation
02:07:36 Reunion
02:36:12 Swords of Sanghelios
02:59:12 Alliance
03:03:09 Enemy Lines
03:25:37 Before the Storm
03:28:08 Battle of Sunaion
03:55:53 Genesis
04:11:51 The Breaking
04:32:14 Guardians
05:05:22 Credits
Game: Halo 5: Guardians
Release Date: October 27, 2015
Developer: 343 Industries
Halo 5: Guardians is a 2015 first-person shooter video game developed by 343 Industries, published by Microsoft Studios, and released worldwide for the Xbox One game console on October 27, 2015. The plot follows two fireteams of human supersoldiers: Blue Team, led by Master Chief, and Fireteam Osiris, led by Spartan Locke. When Blue Team goes absent without leave to track down the artificial intelligence construct Cortana, Master Chief's loyalty is called into question and Fireteam Osiris is sent to retrieve him.
343 Industries started to plan Halo 5 shortly after the release of its predecessor, Halo 4. In late 2012, the team set goals for the game, including larger campaign and multiplayer areas. Like Halo 4, it uses motion capture for character animation. It features new abilities and character designs, but does not feature any offline capabilities or local networking. It has a game engine that scales its resolution to maintain a frame rate of 60 frames per second. Unlike the first four mainline games, this is the first mainline game to receive a "Teen" rating from the ESRB.
Microsoft announced the game at E3 2013. The game sold 5 million units in 3 months but despite this, it had the lowest opening sales of any Halo game in Japan and the UK. Upon release, Halo 5 received positive reviews from critics, with praise directed at its gameplay, visuals, level design and multiplayer modes. However, the game's single-player campaign met divided responses, with criticism directed at its story, writing, and ending.
Halo 5: Guardians is a first-person shooter, with players experiencing most gameplay through the eyes of a playable character. The camera switches to a third-person view for some cinematics and gameplay sequences.
The game preserves many of the core features of the Halo franchise's gameplay experience. Players step into the powered armor of a Spartan. The game modifies character movement and abilities compared to previous games. New to the series are "Spartan Abilities", replacing the Armor Abilities of previous games. Players are equipped with thruster packs they can use to dash in any direction, sprint, charge, slide across surfaces, and clamber up ledges. A "ground pound" sends an airborne player crashing to the ground, dealing damage to enemies in the landing zone. Old weapons return alongside new ones, sometimes with altered mechanics. All firearms can be zoomed in, a capability restricted to specific weapons in previous games. When zoomed in while airborne, the player can hover off the ground for a short period.
The game's story-based campaign mode has the player assume the roles of two different protagonists, the Master Chief and Jameson Locke. Each character is accompanied by a persistent fireteam of non-player character Spartans—Blue Team for Chief, and Fireteam Osiris for Locke—who are present at all times. During cooperative play, other players assume control of these Spartans, who each have different loadouts and attributes. Players can control their AI fireteam members with simple directions via the d-pad; for example, picking up a weapon, getting into a vehicle, or prioritizing a selected enemy. If any Spartan takes too much damage, they enter an incapacitated state, and can be revived by another fireteam member before dying. The game's difficulty scales to compensate for the number of human players.