Dead Space 2 Part 17. Farewell, my love. (Zealot Severed DLC)

Dead Space 2 Part 17. Farewell, my love. (Zealot Severed DLC)

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Published on ● Video Link: https://www.youtube.com/watch?v=4JeF0yyzozI



Dead Space 2
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Let's Play
Duration: 30:47
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Welcome to my Dead Space 2 let's play. My name is digidv85 but please call me dig for short. This is not a blind let's play. It will feature the campaign on zealot mode and the Severed DLC on zealot mode. It will not feature any multiplayer. Gameplay shown on Xbox 360.

About Game: Dead Space 2 is a science fiction survival horror video game, developed by Visceral Games and published by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360, released in January 2011. Set three years after the events of the first Dead Space, the game follows protagonist Isaac Clarke's fight against a new necromorph outbreak on the Sprawl, a space station surrounding a shard of Saturn's largest moon, Titan. Unlike its predecessor, Dead Space 2 has a multiplayer mode, pitting human characters against necromorphs across the Sprawl. A Collector's Edition is available for all three platforms; the PlayStation 3 Limited Edition includes Dead Space: Extraction as a PlayStation Move compatible title. A port for Wii was planned, but not released. It is one of the most expensive video games, made with a $120 million budget split evenly between development and marketing during 2008 to 2010, and failed commercially.

Dead Space 2 received critical acclaim. Critics praised its narrative, graphics, atmosphere, horror, portrayal of violence, sound design, musical score, gameplay, world building, art direction and voice acting, with most noting it as an improvement over its predecessor, but was criticized for its multiplayer component, with some criticizing its level design as being too similar to the original in structure. A sequel, Dead Space 3, was released in February 2013 to mixed reviews and poor sales.

Gameplay: The player controls Isaac Clarke from a third-person perspective, looking over the character's right shoulder. As in the previous game, the game uses the Resource Integration Gear (RIG) suit, an in-world heads-up display (HUD) system that uses holograms projected from Isaac's suit and weapons to show information such as messages and ammunition count. In vacuum areas, a timer appears on Isaac's right shoulder, counting how much oxygen his suit has before he suffocates. The RIG uses gauges on Isaac's back to display his health and stasis module levels. If Isaac's health or air reaches zero, or if the player fails to survive a quick-time event, Isaac will die, forcing the player to restart from the last checkpoint.

Settings and Characters: During the 23rd century, Earth's population found themselves suffering resource and energy crises, causing world government EarthGov to begin research on solutions. The former was resolved with "planet-cracker" spaceships, created to smash and harvest other planets for resources, and the latter with an investigation of a black alien monolith discovered in the Chicxulub crater, which emits a sourceless electromagnetic field. Dubbed the "Marker", the monolith begins causing violent psychoses in people near to it, prompting lead researcher Michael Altman to try and leak its existence. Assassinating Altman too late, EarthGov inadvertently turns him into a martyr, leading to the formation of the Church of Unitology, a cult that uses the Marker as a religious idol.

Isaac Clarke returns as the game's protagonist, initially aided by a mysterious woman called Daina Le Guin who claims she can cure him of his insanity. Isaac later teams up with Ellie Langford, a CEC pilot, and Nolan Stross, Isaac's fellow patient who underwent the same mental treatment as him while imprisoned by EarthGov and presumably holds the knowledge of how to destroy Titan Station's Marker. They are antagonized by Hans Tiedemann, the EarthGov director of Titan Station who performs a mass civilian evacuation of Titan in the face of the necromorph outbreak and orders the elimination of key subjects like Isaac and Stross. Nicole also appears in the game as a hostile and disturbing hallucination haunting Isaac, created by a combination of the Marker's influence and Isaac's own feelings of guilt regarding her death.

Development: The game's creative director, Wright Bagwell, said that Dead Space was very similar to Resident Evil. "There's an interesting story from Dead Space and Dead Space 2, which is that when we started building Dead Space, we basically started with a mechanic set that was really similar to Resident Evil 4. The [people on the] team were really huge fans of that game."

In contrast to the approach used in the first game in the series, it was decided that Isaac Clarke would no longer be a mute character, and would take a proactive role in the story, rather than follow orders given by others as he did in the first title.

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Farewell my love. Dead Space 2 Part 17. (Zealot Severed DLC)