Dead Space 2 Walkthrough - Chapter 14
Full Walkthrough: http://www.gamefront.com/dead-space-2-walkthrough/
You need to hack that door to get out, but there's some bad news on that front — the big slasher necromorph that drops into the room is uber-powerful and can't be killed outright. You'll need to slice off its arms and legs, freeze it, and then go hack the door.
It's tough, but doable. Injure the monster quickly, hit it with Stasis, and run to the panel. Try to do it in one go — if you fail or the monster hits you, you'll have to start over.
As soon as the door is hacked, freeze the monster again and leave the room. He won't follow through the door — he's pursuing you through the vents, instead.
POWER NODE: After you go through the door, turn right and you'll find a Power Node panel on the wall.
Follow the hallway to the left. Grab loot along the way and use the Save Point before heading much further.
AUDIO LOG: There's a log near the door at the end of the hall.
Hit the Save Point and make your way around the corner. Two halls later, you'll enter a large room with control consoles in front of you, and a puker moving into position to attack you to your right. Grab that explosive canister where the puker is headed and blast him with it, then finish him with your weapon. There's loot up ahead on your right in some lockers.
POWER NODE: Walk from the door to the back wall along your walkway, then turn left. At the back of the room on an interior wall, you should see a Power Node panel.
AUDIO LOG: Go to the middle console facing the Marker to find an Audio Log on the floor.
You're going to need the body on that console to get out of this room: the scanner at the door will only read rigs with proper security. As soon as you touch the body, though, the indestructible necromorph shows up, along with some puker friends. Shoot the body over at the door and you might even get lucky enough for it to get scanned when it lands.
Meantime, start hitting the big guy with Stasis. Kill the pukers if you must — they come one at a time — but get through the door if it's already unlocked by that body (it'll have a blue symbol on it). If you can avoid fighting here, you should.
Get through the door and you can save (quickly) right on the other side. As soon as you're done, though, the indestructible comes through the vent behind you. Stasis it, blow its legs off, and run. Around the next corner you'll see a black puker: deal with it as quickly and efficiently as you can and get through the next door.
POWER NODE: The next hallway is a dead end, with a junction going to the right that you need to take. Run past it first, though, and check the right wall just past it to find a Power Node panel, as well as a standard loot panel.
Backtrack to the junction and take it. Around the corner, you'll start getting accosted by slashers. The best thing you can do here is to freeze them as they come down and try to get by them, maybe dropping some mines along the way. Eventually you'll have four slashers and the indestructible in this tight hallway with you.
Get to the far end by any means necessary, preferably without having to fight all of the enemies at once, and hit the elevator call. Kill and freeze whatever you can and get into the elevator before they all jump and murder you.
Hit the top of the elevator, snag those loot boxes ahead of you and reload your weapons. If you hang tight a second, a couple of bats will hopefully come after you rather from around the corner, rather than convert the bodies in the next room into slashers. Regardless, you need to haul ass in here, as the indestructible is about to be right behind you.
Head into the room and grab the Kinesis panel off the wall near the door. Freeze the big guy (he's undoubtedly right there) and knee-cap him if you can. Then make for the newly-exposed fuse on the wall. Smash it with a melee attack and get through the door, then grab any loot you think you can stop to nab and get through the door beyond.
TIP: If the room is filled with slashers, just go. Freeze them, cut their knees off, do whatever you can to stop them, but don't expect to put up a real winning fight against these odds. Your best bet is just to freeze the indestructible and get the hell out of there as fast as you can.
Hit the panel in the next room to switch of gravity (and oxygen). You'll have to fly up some to go forward, where you'll need to dodge a couple of huge pistons. Get near where they stop on the far right (oriented to the ground), then boost past them as they retract.
You'll come up to some lasers firing across your path next. Ignore them and look beyond — you'll see those flying necromorphs that get launched from the big monster with the yellow testicle-like weak points. See the hazy yellow spots? Those are said weak points.
Full Walkthrough: http://www.gamefront.com/dead-space-2-walkthrough/
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