Dead Space 2 Walkthrough - Chapter 11: Part 1
Full Walkthrough: http://www.gamefront.com/dead-space-2-walkthrough/
When you come to, loot the area immediately around you and listen to Ellie and Stross' latest for an update.
AUDIO LOG: If you played and registered the Dead Space game on iPhone or iPad, you'll have access to this Audio Log. Walk to the corner of the ramp that leads down and then turn around and face toward space. You'll see a floating body and a log beside it, along with some loot, tying the two games' stories together.
Head down into the larger area below and save your game. Loot the room and use the Bench before proceeding. In the next room, check the area to the left of you for some loot and a clue as to what you're facing — stalkers.
Through the next door is a big ramp that descends down to another door. Get ready to fight probably a half-dozen stalkers presented in two groups. First you'll fight two, then four. In between, right about when you fight the second set, some exploding babies will show up, so be careful.
Your best bet is to start down the ramp to trigger the attacks, then backtrack to give yourself room to deal with the enemies you're facing. Use the exploding babies to your advantage if you can. At the bottom of the room, check the left and right alcoves for loot before you proceed into the next room.
Here you'll find some more loot as you talk with Stross. Hack the panel when you're done. In the next room, you'll see some epic destruction on your right and find some cysts down the hall that you have to deal with.
POWER NODE: As you enter this room and you see the ruined and flaming gap on your right, face across it and look for a loot box on the wall. Tag it with a gun like the Plasma Cutter and use Kinesis to fish out a Power Node.
Head down the hall and destroy the two nodes on the ground in front of you, the one on the wall to your right at the corner, and the last one on the ground near the door.
POWER NODE: Across from the exit door, on the wall, is another Power Node panel.
Down the next hallway, you'll hit a Store and a Save Point. There's a cyst on the ground in front of them, but once you take care of that, you're clear all the way to the next room. When you get there, you'll find yourself on a walkway, and if you listen carefully, you'll hear a distant slasher. Fire up the Contact Beam if you've got it and look for him on the walkway across from you — you might be able to put him down with one good shot.
In order to make it out of this room, you'll need to go down to the lower level and find a battery in a panel. The room is more or less teeming with necromorphs, however — you'll find exploders on your way down and lurkers later on, plus slashers and pukers and a few of the exploding babies. Clear the top portion, where you'll encounter a puker (and find some loot) before heading down the ramp.
An exploder pops out of the wall first. Take it down as you hit the bottom of the ramp, then turn to your right and watch the ramp for lurkers and slashers coming from above. Kill them all and then head down toward the far wall, beside the ramp. You'll possibly deal with more lurkers here.
Pull the red battery from the wall and then follow the path along the wall to your right if you've got your back to it. Fight off the slasher and puker as you make your way to the far side. Turn back toward the red battery terminal and you'll see a panel you can push to gain access to a battery. Take it back to the panel to power the room. There are Stasis canisters on the bottom level that are handy, as are the explosive canisters on the top level.
Full Walkthrough: http://www.gamefront.com/dead-space-2-walkthrough/
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