Dead Space 2 Walkthrough - Chapter 11: Part 2

Channel:
Subscribers:
153,000
Published on ● Video Link: https://www.youtube.com/watch?v=ksJhFJwRfn8



Dead Space 2
Game:
Category:
Walkthrough
Duration: 10:42
31,689 views
75


Full Walkthrough: http://www.gamefront.com/dead-space-2-walkthrough/

You'll deal with more necros now — a slasher, plus crawling babies coming from the direction of the ramp. Kill them all and head back toward the ramp to go back up, where you'll see another exploding necro come out of the wall. Kill it and head up. Surprise: Slasher at the top, puker coming up behind you. Stasis them to get them both on the same side of you so you can combine your efforts against them.

Finally: head up to the door and leave the room. There's loot and a Save Point around the corner in the next. Go a little further and you'll encounter Stross and Ellie, and beyond that, you'll end up outside, fighting one of those flying enemy-slinging goo monsters.

You know how to deal with this. Dodge the flying enemies and nail the monster's hanging yellow weakpoints to kill it. After that, you won't be hassled again, at least out here. You've got another puzzle to solve using thruster pods.

POWER NODE: First, orient yourself so you're looking straight on at the monster you just killed, and hit RB or R1 to orient yourself to the "ground." Turn left and carefully check the space near the structures nearby — there's a very easy-to-miss Power Node floating around near the machinery.

Now face 90 degrees left from there and look for the spot where the two mining laser pods are converging — on the tunnel you need to use. You'll need to move those pods in order to access the tunnel. Grab oxygen if you need it from near the monster or inside those red-lit holes, then go to work on the pod on the left first.

The left pod (left if you're facing into the white tunnel where the lasers are hitting, oriented to the ground) already has a thruster attached. You just need to shoot it. Near that pod is a red-lit room, and inside it, you'll find an additional pod and some oxygen. Refill your tanks and grab the pod, then fly it over to the other laser pod and attach it. Shoot it and you're done with the "puzzle."

SCHEMATIC: Before we go into the white tunnel, fly down to the opening, orient to the ground, and then go around the right side of the white tunnel and fly all the way to where it terminates. Toward the end of the tunnel, placed close to its window on your left, is a schematic for Contact Beam Energy.

Now you can head into the tunnel, but be careful, as there are a bunch of cysts in the first section. Destroy them and land on the ground in front of the door. Open it and you'll have to kill a few more ceiling-mounted cysts before you can get inside and save your game.

Take the lift up to the catwalks above and you'll start seeing enemies in the distance. There's a slasher on the walkway across from you that you can kill from afar with the right weapons, as well as two lurkers on the level beneath you that can be dealt with the same way. Start down the catwalk and a puker will accost you.

Head forward a little further and a slasher will drop in front of you, and you'll hear one behind you as well. Use Stasis on the threats in front and spin around, using Stasis again on the slasher behind you, and run back. The enemies to the front are actually three-strong, with a puker in tow as well. By moving backward, you'll get them all on one side of you so you can pool your efforts.

POWER NODE: Once they're all dead, make your way around the catwalk's corner and look left, where you should see a cargo net strung over the gap between the catwalk and the wall. On it sits a Power Node: grab it with Kinesis.

A little further forward and another slasher drops in front of you. Kill it and spin around — it has a counterpart on its way from the rear.

Continue to the door marked "Mining Hall B." Through it, turn right and you'll find a Power Node door. You'll really want to unlock this one.

SCHEMATIC: Inside this Power Node room, you'll discover the schematic for the Advanced Suit on the left, on the floor.

ACHIEVEMENT: Grabbing the Advanced Suit here, and putting it on next time you make it to a Store, is enough to earn the "Looking Good" Achievement.

POWER NODE: There's also a Power Node on the ground among the loot.

Clear the mine traps with the bodies and enter the Mining Hall B Access Hallway. Watch out for cysts — one on the ceiling on the right as you hit the first gap, then one on the wall on the right, then one in the upper left corner. Get to the panel and hack it to move back into Hall B.

Full Walkthrough: http://www.gamefront.com/dead-space-2-walkthrough/







Tags:
Dead Space 2 walkthrough
dead space 2
walkthrough
hd
electronic arts
EA
visceral games
gameplay
playstation 3
ps3
playstation
sony
videogames
video games
xbox 360
360
fps
first person shooter
microsoft
PC



Other Statistics

Dead Space 2 Statistics For GameFront

GameFront presently has 726,816 views for Dead Space 2 across 47 videos, with the game making up 7 hours of published video on his channel. This is less than 0.27% of Dead Space 2 video content that GameFront has uploaded to YouTube.