Dead Space 2 Walkthrough - Chapter 7: Part 1
Full Walkthrough: http://www.gamefront.com/dead-space-2-walkthrough/
Head down the ramp toward the Solar Array. Watch for two little triangular guys along the way, head through the door, and descend the ramps into the zero gee area. You'll enter the elevator shaft next — shoot the red thruster pod as prompted to move the debris object from in front of you.
There are several things sitting around in this shaft that have pods on them, and they all need to be shot. Take care of all the little things first, moving them out of the way by shooting their thrusters. Once they're all clear, fly around and grab some loot, then head down below the elevator.
SCHEMATIC: Look around just below the elevator for the schematic for Ripper Blades.
POWER NODE: The recessed area beneath the elevator can't be reached, but you can use Kinesis to snag a Power Node from way below you.
With all that done, face the bottom of the elevator and shoot its thrusters to move it back into place. Then you can double-back to the walkway you just left and board the elevator. Watch out for the scorpion necromorph waiting for you when you leave zero gee.
As you ride the elevator, you'll be surprised by monsters called Tripods, those big necromorphs with the weak shoulders. Use your weapon of choice and Stasis to dodge their attacks as they encircle the pod and continually reach inside it for you. They'll be all around you, so move fast.
ACHIEVEMENT: Pull out your Detonator and use it to blast the Tripods. Hitting them anywhere in their bodies should knock them off the elevator — if you can knock off all of them, the "Elevator Action" Achievement is your reward.
You don't actually have to kill them, just avoid them. Eventually, they'll get culled by the entry into the Solar Array, but for the time being, do your best not to die.
When you hit the Solar Array, you'll find some lockers to loot and cysts, so be careful. Use the canisters spread around — orange for explosive, blue for Stasis — to kill the cysts and loot the lockers. There's one on the wall and one on the floor near both sets. Check the wall by the door before you try to leave, also.
SCHEMATIC: The Force Gun schematic is in one of the lockers, also.
AUDIO LOG: In the Solar Array proper, check to the right to find the body of the Watchman in his bed, as well as some loot. Check the beside table for a Text Log.
In the other direction is a Save Point for you, and beside that, a room with a Store. Be careful of the cyst on the floor to the right of the Store — kill it by throwing an object at it.
POWER NODE: The machine beside the Store on the left has a Power Node on it.
You can't access the door beside the Save Point without the Watchman's RIG ID, so grab his body and march it in front of the scanner and you'll get access. In the next room, a set of yellow tripwire lasers will spread out to stop your progress forward. Stand back and use Kinesis to move objects through them to get rid of them all.
POWER NODE: There's an offshoot hallway on the left side of this one, with its own defenses. Clear them and you'll find a blue Power Node panel on the right wall, and another panel at the back of the hall with loot in it.
Head to the door at the end of the hall. Halfway through the next room, more security gets tripped. Sit tight — the room's about to fill with necromorphs, and they'll blow the defenses and decompress the room. When that happens, shoot the emergency seal down, then get on your feet and look to the left and right ends of the room for explosive babies.
Take out the babies and you'll be in the clear for the moment. Head to the room at the end of the hall — pick up ammo from the ground while you're there — and check the lockers.
AUDIO LOG: There's a Text Log in the locker on the far right.
Full Walkthrough: http://www.gamefront.com/dead-space-2-walkthrough/
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