Dead Space 2 Walkthrough - Chapter 10: Part 2

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Dead Space 2
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Walkthrough
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Full Walkthrough: http://www.gamefront.com/dead-space-2-walkthrough/

AUDIO LOG: Inside the elevator, you'll find an Audio Log on the floor.

There's a decontamination chamber in the next room. Go around the outside of it first, and check the lockers as well as use the Bench. Head into the decon chamber next (remember this?), and get cleared to go through. On the other side are some more lockers to loot before you leave.

Lots of necromorphs in the next hall: turn left and immediately kneecap and kill the puker, then turn right and look for a crawling stalker and a lurker to finish off. Press down the hall to the right and you'll fight a slasher and a pregnant along the way.

POWER NODE: At the end of the right-side hallway, you'll hit a Power Node panel. Grab it fast and spin around immediately, as you've got fighting to do.

As soon as you get to the Power Node, you'll face another slasher and a crawling stalker. IMMEDIATELY after fighting them, a black puker will start dousing you with acid. This whole encounter can pile up into a big fight with all three, so try to act quickly and decisively as they barrel toward you.

You're not done yet. Head back in the other direction and before long, you'll see another lurker. Back around the corner and ignore it — instead, kill the slasher sneaking up behind you. Expect an attack from the rear during every encounter from here out.

Quickly whirl around again — you should see a pregnant coming your way, along with that slasher. Try to take out the pregnant without releasing its babies, then kill the lurker, and you're free to go forward around the corner — where a slasher will show up. Kill that one and spin around fast to deal with the much more powerful black slasher approaching you from behind. That should do it for encounters here.

The next connection of this hallway contains a Save Point (thankfully). Next is a zero-gee room: check it for loot before doing anything else.

SCHEMATIC: From the door where you enter, fly out to the central column and turn right. Look toward the floor for a blue light marking the Force Energy schematic.

The pieces floating around the room that have blinking red lights need to be reinstalled into the centrifuge tower in the center of the room. All of the pieces have yellow tubes on them, and they match the tubes that are running on the tower. As you grab them, look for the spot on the tower where they complete the corresponding tube, then install them.

Fly over to the control panel when you've got all the pieces back in place, and activate the centrifuge. Backtrack to the Save Point and head back to the hallway you left. Follow it back to the decon room, where you'll be attacked by a bunch of enemies (probably as expected). These include the Pack and a few slashers and pukers (in that order, mostly). Be ready.

Full Walkthrough: http://www.gamefront.com/dead-space-2-walkthrough/







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