Dead Space 2 Walkthrough Part 16  EarthGov Facility PS3/X360/X0/PC #EA #VisceralGames

Dead Space 2 Walkthrough Part 16 EarthGov Facility PS3/X360/X0/PC #EA #VisceralGames

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Dead Space 2
Game:
Category:
Walkthrough
Duration: 20:57
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in todays video we enter the EarthGov Facility which is a very futuristic place which is of course overun by necromorphs also we see a really new necromorph which looks like a alien with 5 eyes which is apperantly called the Ubermorph which i find really interesting to see but anyway we go through the base to see alot of necromorphs i get attacked from left to right and yea the contact beam really saved me in here its 1 shot on all necromorphs apart from the brute but anyway thank you all for watching todays video if you did enjoy leave a like subscribe turn on the notifications smash the like button and of course hope you all enjoyed and see ya all


Dead Space 2 is a science fiction survival horror video game, developed by Visceral Games and published by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360, released in January 2011.[1] Set three years after the events of the first game, the game follows protagonist Isaac Clarke's fight against a new necromorph outbreak on the Sprawl, a space station surrounding a shard of Saturn's largest moon, Titan. Unlike its predecessor, Dead Space 2 has a multiplayer mode, pitting human characters against necromorphs across the Sprawl.[2] A Collector's Edition is available for all three platforms; the PlayStation 3 Limited Edition includes Dead Space: Extraction as a PlayStation Move compatible title.[3] A port for Wii was planned, but not released.[4] It is one of the most expensive video games, made with a $120 million budget split evenly between development and marketing during 2008 to 2010.[5]

Dead Space 2 received critical acclaim. A sequel, Dead Space 3, was released in February 2013 to positive reviews.

The player controls Isaac Clarke from a third-person perspective, looking over the character's right shoulder. As in the previous game, the game uses the Resource Integration Gear (RIG) suit, an in-world heads-up display (HUD) system that uses holograms projected from Isaac's suit and weapons to show information such as messages and ammunition count. In vacuum areas, a timer appears on Isaac's right shoulder, counting how much oxygen his suit has before he suffocates. The RIG uses gauges on Isaac's back to display his health and stasis module levels. If Isaac's health or air reaches zero, or if the player fails to survive a quick-time event, Isaac will die, forcing the player to restart from the last checkpoint.[6]

Early in the game, Isaac acquires the stasis module, which slows down enemies and otherwise-impassable moving obstacles (e.g. active heavy machinery) to allow Isaac to pass through safely; and the kinesis module, which allows Isaac to carry and fire objects telekinetically. The player can upgrade their weapons and armor at work benches, using power nodes. There are automated stores, where the player can buy and sell various items, and gain new weapons and suits through acquiring schematics found throughout the Sprawl.[6]

Throughout the game, the player will come across different puzzles that impede progress. In some cases, Isaac must hack consoles to activate machines and open doors; in others, Isaac must repair or reposition mechanisms to proceed. The player regularly encounters zero-G environments, where Isaac is capable of maneuvering in all directions with thrusters attached to his suit. Both normal and zero-G environments may be in areas within the vacuum of outer space; in these situations, Isaac must refill his limited oxygen supply via oxygen dispensers


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