Death Dogpaddling Continues in Subnautica (with 150% More Lost River Shenanigans)

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Subnautica
Game:
Subnautica (2018)
Duration: 5:20:20
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Pushing more Death Run mod by Cattlesquat with the "Worse than Death Run" settings. This is to get some more practice prior to trying a hardcore run.

The Aurora's fixed, so now it's gathering materials and to start piggybacking bases from the Lost River to the Lava Zone. We don't have the luxury of a stasis rifle via time capsule this time so Gary might be a bit more trouble this time around.

I will likely go late to see how quickly I can get things setup and how resources work for the endgame of building the rocket (from my notes I should need eight kyanite with a prawn suit being unavailable, so we'll see how well it works out).

DEATH RUN MOD DETAILS:
* Different starting locations plus the lifepod sinks at your starting place
* Surface air unbreathable (requiring air pumps, brain coral, vehicles, or bases to get more O2) - an air filter chip to breathe the surface air becomes available after fixing the Aurora.
* Nitrogen management and "the bends" (nitrogen buildup can cause damage from ascending too quickly past a safe point)
* Aurora explosion causes a shockwave down to 100m and causes radiation down to 200m
* Fabricators use 3x energy (5x if in radiated areas) and batteries deplete more quickly in radiated areas (and recharging is slower)
* Player has a personal crush depth of 200m (Radiation suit boosts it to 500m and other suits even further).
* Several items have alternate/increased costs (i.e. habitat builder requires magnetite to make)
* Scans for most tech increased (i.e. Seamoth requires 12 scans to create in Death Run and 20 scans in Worse than Death Run)
* Predators are noticeably more aggressive and aggro from further away (this can lead to humorous circumstances of leviathans clipping through the ground or walls)
* Increased damage taken from all sources

Death Run can be downloaded here: https://www.nexusmods.com/subnautica/mods/611

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