Death Swim Continues in Subnautica

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Subnautica
Game:
Subnautica (2018)
Duration: 4:43:26
1,021 views
73


Pushing more Death Run mod by Cattlesquat with the "Worse than Death Run" settings. This is to get some more practice prior to trying a hardcore run. I'll be trying to see what essentials are needed to fix the Aurora. If I finish that with time to spare then I'll be trying to get additional tech/materials to start getting down to the Lost River.

DEATH RUN MOD DETAILS:
* Different starting locations plus the lifepod sinks at your starting place
* Surface air unbreathable (requiring air pumps, brain coral, vehicles, or bases to get more O2)
* Nitrogen management and "the bends" (nitrogen buildup can cause damage from ascending too quickly past a safe point)
* Aurora explosion causes a shockwave down to 100m and causes radiation down to 200m
* Fabricators use 3x energy (5x if in radiated areas) and batteries deplete more quickly in radiated areas (and recharging is slower)
* Player has a personal crush depth of 200m (Radiation suit boosts it to 500m and other suits even further).
* Several items have alternate/increased costs (i.e. habitat builder requires magnetite to make)
* Scans for most tech increased (i.e. Seamoth requires 12 scans to create)
* Predators are noticeably more aggressive and aggro from further away
* Increased damage taken from all sources

Death Run can be downloaded here: https://www.nexusmods.com/subnautica/mods/611

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CrankyTemplar currently has 3,327,580 views spread across 29 videos for Subnautica. Roughly 4 days worth of Subnautica videos were uploaded to his channel, roughly 4.39% of the content that CrankyTemplar has uploaded to YouTube.