Death end re;Quest Japanese Version Review [PS4, PS4 Pro]
Death end re;Quest Japanese Version Review! I review the Japanese Version of #DeathEnd #reQuest for the #PS4, PS4 Pro, and in the future, PC. This is a new game by Compile Heart and Idea Factory. Don't forget to thumbs up, comment and subscribe.
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About
Famitsu has gone up with its first online preview of Death end re;Quest, Compile Heart’s newly announced PlayStation 4 title part of its Galapagos RPG brand.
Death end re;Quest is an RPG where players will aim to clear a bugged game world from the perspectives of both “game” and “reality.” It is a game of strong suspense and inevitable despair where many mysteries will intertwine, such as “bugs with will,” “NPCs with human hearts,” “characters that should not exist,” and “mysterious urban legends.”
Death end re;Quest
The story begins when the protagonist, Arata Mizunashi, receives an e-mail from a woman named Shiina Ninomiya, who went missing one year prior to the events of the game. Through this e-mail, Arata learns that Shiina is trapped inside and cannot log out of a virtual reality MMORPG called “World’s Odyssey,” which was supposed to have ceased development, and takes action in order to rescue her.
Death end re;Quest
The game’s staff includes:
Producer: Norihisa Kochiwa (Neptunia series, Agarest series, Fairy Fencer F)
Director: Youhei Satou
Scenario: Makoto Kedouin (Corpse Party)
Character Designer: Kei Nanameda (Mary Skelter Nightmares, Trillion: God of Destruction)
Monster Designers: Yuji Kaida (Gundam series, Ultra series), Kia Asamiya (Silent Mobius, Kamen Rider Fourze)
Summons Beast Designer: Junya Ishigaki (Gundam series, Xenogears, Macross F)
Theme Song and Sound: Kaigi Gesshoku
Sound: Yuki Sugiura (Cyberdimension Neptunia: 4 Goddesses Online, Hakuoki: Kyoto Winds)
Guest Character Designer: Huke (Black Rock Shooter)
Concept Adviser: Ichirou Kusaka (Final Request)
Death end re;Quest