Death Stranding Walkthrough Part 3 - Amelie

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Death Stranding
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Death Stranding takes place in an open world with a third-person and occasionally first-person perspective. As the Porter, Sam, the player is tasked with making their way through the world carrying cargo, while overcoming various environmental obstacles with equipment, dealing with various enemies, and progressing through the main story or undertaking side missions. Predominantly taking place in the continental United States of the future, Death Stranding's vast open world includes biomes such as lush grasslands and forests, cold tundra and snow-covered mountain ranges, and reddish dusty drylands, all of which can be fully explored.

Before embarking on deliveries, players can select an amount of cargo to carry, personal protective equipment, traversal equipment, and weapons. Traversal is a core element of the gameplay, demanding topographical route planning and environmental scanning, consideration of carried cargo, and active balancing of Sam as his center of gravity and stability shift. A powered exoskeleton can be worn to enable Sam to carry heavy loads of cargo more easily, or run much faster and jump significantly farther than normal. Heavy loads can be divided between Sam and up to two floating carriers. While in combat, cargo may be dropped to allow for easier movement and picked up again after enemies are dealt with. Additionally, players must manage systems such as health, stamina, cargo integrity, equipment durability and power consumption, and their bridge baby's mental state. Sam can rest in-place and recover lost health and stamina, or soothe his bridge baby and increase his relationship with the infant. Locations in the world such as safe houses, generators, and hot springs function as means of replenishing varying attributes associated with maintaining Sam.

Though players have melee combat and firearms at their disposal to deal with enemies, lethal violence against living enemies is not encouraged. Players are able to incapacitate or restrain enemies, or attempt to circumvent them entirely, and may run, jump, crouch walk, or use vehicles to navigate the world. While under threat from enemies, crouch walking may be used to move stealthily and hide in various cover. When the player dies, they aren't presented with a conventional "Game Over", but instead transported to an "upside-down realm" analogous to a "Continue?" prompt, where they can explore and recover lost items. Player-determined changes to the game world – particularly triggered voidouts – are persistent, remaining in the player's game world even after death.


The game's asynchronous multiplayer, named the Social Strand System, enables online players across the world to indirectly help one another. Roads, bridges, and safe houses can be built across the Social Strand System, and players may contribute to the construction of such structures. The paths walked by other players across the Social Strand System may be observed and traversed to reach destinations. Well-trodden paths will smooth over in time, allowing for faster travel down them. Helpful structures, vehicles, equipment, and signs of other Sams may be used by players in their travels. Players making use of the helpful aids of other Sams may express their gratitude by giving them likes. A PlayStation Plus subscription is not required to access the Social Strand System's features, and said features are optional.
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