Decal Lights and Extending Niagara: A Tech Art Experience - Nico Ell and Andrew Bell
Unreal Engine is a vast and powerful tool that mostly keeps Tech Artists happy and productive. But challenges can reveal themselves from time to time! Even more so when their stray from the path of first or third person games. Listen to their stories of how they got to a more iterative VFX workflow by extending Niagara and how they solved the need for large numbers of shadowed lights that unexpectedly involves...Decals? They will show that you must not be afraid to get your toes wet and dive into the deep water that is the Unreal Engine Codebase and start to see the whole iceberg instead of just the tip.
Talk recorded at Game Industry Conference 2022!
#GameIndustryConference #ue5 #programming
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