Optimize your animation to the limit witch UE4 and UE5 - Grzegorz Wątroba || Wayward Preacher ||
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Unreal Engine 4 (and 5 as well) enables various possibilities to optimize animation, AI, movement and rendering on a large scale. Lots of them are actually not so well documented and remain unknown. During this lecture, he will try to present a bit of Epic's magic and how easy is to utilize it to manage, animate and render massive number of units through SignificanceManager, budgeted animations, multithreading and everything between.
Talk recorded at Game Industry Conference 2022!
#GameIndustryConference #ue5 #unrealengine
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