DefCon 5 - PS1 - Part 3 - Invasion (Blind)

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Published on ● Video Link: https://www.youtube.com/watch?v=kBPyfUhNHnI



Game:
Defcon 5 (1995)
Duration: 45:59
121 views
1


I've installed the defence software so the first thing I do is try to deploy some combat droids as I know the invasion is imminent. I deploy a couple but you'll see me struggle with the interface and for some reason it won't let me deploy the third droid. Eventually the invasion warnings start (get used to those) so I switch to the turrets and start shooting down the intruder's ships. I recommend trying to take out as many as you can early on, you'll need a good number of crash sites for the recon droids to probe. I think the turrets automatically take out ships if left unmanned but I wouldn't trust them. I have to stop to reload the turrets but I wasn't 100% on how the reloading worked so I'm generally making a hash of it and reloading different ammo into the same turret over and over. There's a better way to do it which I discover later but you don't see it in this playthrough because I never need to use the turrets again.

Eventually some ships make it through and the ground invasion starts. Every time a ship makes it past the turrets the game will spawn "Berzerkers" that hunt you down relentlessly. You can shoot them of course and they die easy, but killing them will pollute the atmosphere in the room and deplete your oxygen level (get used to those warnings too). You can partially mitigate this by opening doors and elevators to vent the polluted room but this only goes so far.

I'm not exactly sure how ammo works in the game, at one point it seems to recharge on an energy meter, but my ballistic ammo was getting low and so was my health (which fortunately does slowly recharge) so eventually I decide to make a break from the control room to replenish resources. After some scrabbling around I find myself on the 7th admin floor. It turns out that you can lock doors from the map in the VOS terminals meaning you can lock yourself in and use the system without intruders constantly on your case. The only problem is you can't use the turrets anywhere but the control room and the control room has no lockable doors, seems like a huge security flaw to me but oh well.

The nice thing is you can track the invaders on the map and lock them in rooms, so that's what I spend some time doing on the 7th floor. I manage to lock 5 in rooms and 1 in a corridor. 6 seems to be the max intruders there can be at once, though I wasn't sure of that at the time. So basically trap 6 of them and you don't have to worry about them for the rest of the game. You'll still get the intruder warnings but they can be ignored. You'll probably notice I forget to unlock the doors both times I lock myself in.

Unfortunately the corridor berzerker escapes and I need to re-trap it later. I'm not sure why that happened but I suspect the droid I deployed on the 7th floor let it out. Once that's done I head to the ammo storage to restock, but little did I know ammo was redundant now I'd trapped the intruders. Then I head back to the control room to prepare my escape from the facility.







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