[Deltarune] - Full Playthrough - Chapter 1 (Part 1)
MEGALOVANIA INTENSIFIES
Deltarune Part 1
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The game starts with the player inhabiting a vessel who they cannot choose: Kris. They are a quiet human teenager who lives with their mother Toriel and goes to the local school in Hometown. A tall reptilian student Susie threatens to eat their face. They're forced to team up and go to the school supply closet.
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The duo inadvertently discover the Dark World inside. There they meet Ralsei, a kind hearted goat-prince, who reveals that the three of them are the heroes of the Prophecy, destined to restore balance to light and dark. During their adventure, they meet Lancer, a goofy bad guy. Susie leaves Kris and Ralsei for a time and teams up with Lancer. Susie's friendship with Lancer helps her become more compassionate and less cruel. The whole cast ends up uniting into a single team of four. In the end, Lancer helps the trio overthrow Lancer's cruel father, King. Afterward, Kris and Susie say their goodbyes to the Dark World, and, using the power of Kris's human SOUL, they seal the Eastern Fountain.
Kris and Susie return to their world together, appearing in a room filled with toys and board games, representing the Dark World and the characters they met. Kris and Susie agree to return to the Dark World the next day. Kris can leave the school and explore Hometown. We learn that Asriel is Kris's big brother who is out of town in college. Kris misses him.
Kris goes to sleep after exploring the town. In the middle of the night, Kris shambles out of bed, seemingly fighting just to walk. Kris rips out their SOUL and throws it into a birdcage where it is trapped. A knife materialises in Kris' hands and looks at the camera with a menacing smile before cutting to the credits.
Chapter 2
The second chapter, named A Cyber's World, begins with Toriel talking to Kris. She questions why Kris is carrying a knife, then acts shocked. However, it is soon revealed that she was just trying to stop Kris from eating the entire pie she had baked the day before.
Later, Kris goes to school and enters the Dark World again with Susie. They meet Ralsei and explore the Castle Town, which has been significantly improved by the addition of NPCs from Chapter 1. Eventually, Susie mentions they have homework to do, prompting Ralsei to banish them from the Dark World until their homework is done.
They go to the Library, however they find another Dark World, the Cyber World, awaiting them, and fall into it, this time with Noelle and Berdly. They hear talk about a Queen, who they soon meet and who acts as the main antagonist for this chapter. She captures Noelle, while Berdly switches to her side voluntarily. Eventually, Kris splits up with the other party members and rescues Noelle. In Kris's company, Noelle starts to learn to be less fearful, accentuating one of the game's themes of personal development. Later, after the entire party gets thrown into the Queen's dungeon, Berdly learns to be less arrogant after failing to solve multiple puzzles. The final boss fight begins with both parties turning into mechas, and then combat proceeds in the style of a fighting game. Kris seals the Dark Fountain of this world, and the Lightners all return to the Light World.
After walking through town, Kris goes home and Toriel invites Susie to spend the night at her house. She sends the pair to wash their hands. When Kris goes to the bathroom, they rip out their SOUL again and escape through the window. After a chat between Toriel and Susie, Kris returns to the bathroom and puts their SOUL back.
Susie and Kris fall asleep watching TV when Toriel calls the police to inform them that she saw something outside the house and found her car tires slashed. After that, Toriel also falls asleep in the living room. Then, in the middle of the night, Kris wakes up, and with their knife creates a Dark Fountain that envelops the entire room in black mist. The last thing that can be seen before the credits is the static television screen and a ghoulish smile on it.