Demon's Bane Update 8261 (Explosive Updates!)

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Published on ● Video Link: https://www.youtube.com/watch?v=toYhZnUmsNo



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Hey there! This particular build of the Demon's Bane adds a lot of new stuff! Weighing in now at 818 lines of code, up from the initial 108, this is another layer of goodness on top of the Demon's Bane cake. As I mentioned in a prior video, I believe in the description, this shotgun has a story. That story runs that even the Cyberdemons fear this gun. There will be bigger demons and baddies to face when I start working on monsters for the mod, so I find it only fitting that there's a gun that even the big guys scare easy from. It will likely be a late pickup item, so the user will most likely find it in the latter half of the mod. Without further ado, here's the changes I've made on the gun:

1) Allowed the player to cycle back to previous fire modes, This is done by binding the Weapon State 1 and 2 to a key in ZDoom.

2) Added new GIMP drawn explosions I spent about 4 hours on.

3) Added some new sounds

4) Added Four new shells
a) Hornet -12 rounds (Homing Frag-12's)
b) Hi-Power Grenades(Exactly what they sound like)
c) Stinger Hive-12's(Large explosion early, Sends a mirv forward)
d) Devastator cluster grenades (Self-explanitory)

I hope you all like this video as much as I enjoyed making it! Hit the like and subscribe button to follow me and my mod updates. I'm looking at starting on a dynamic weather mods soon, starting with thunder and lightning, so stay tuned!







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